#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using OpenRA.Server; using S = OpenRA.Server.Server; namespace OpenRA.Mods.Common.Server { public class MasterServerPinger : ServerTrait, ITick, INotifySyncLobbyInfo, IStartGame, IEndGame { // 3 minutes. Server has a 5 minute TTL for games, so give ourselves a bit of leeway. const int MasterPingInterval = 60 * 3; public int TickTimeout { get { return MasterPingInterval * 10000; } } public void Tick(S server) { if ((Game.RunTime - lastPing > MasterPingInterval * 1000) || isInitialPing) PingMasterServer(server); else lock (masterServerMessages) while (masterServerMessages.Count > 0) server.SendMessage(masterServerMessages.Dequeue()); } public void LobbyInfoSynced(S server) { PingMasterServer(server); } public void GameStarted(S server) { PingMasterServer(server); } public void GameEnded(S server) { PingMasterServer(server); } int lastPing = 0; bool isInitialPing = true; volatile bool isBusy; Queue masterServerMessages = new Queue(); public void PingMasterServer(S server) { if (isBusy || !server.Settings.AdvertiseOnline) return; lastPing = Game.RunTime; isBusy = true; var mod = server.ModData.Manifest.Mod; // important to grab these on the main server thread, not in the worker we're about to spawn -- they may be modified // by the main thread as clients join and leave. var numPlayers = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot != null).Count(); var numBots = server.LobbyInfo.Clients.Where(c1 => c1.Bot != null).Count(); var numSpectators = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot == null).Count(); var numSlots = server.LobbyInfo.Slots.Where(s => !s.Value.Closed).Count() - numBots; var passwordProtected = string.IsNullOrEmpty(server.Settings.Password) ? 0 : 1; var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray(); Action a = () => { try { var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}"; if (isInitialPing) url += "&new=1"; using (var wc = new WebClient()) { wc.Proxy = null; var masterResponse = wc.DownloadData( server.Settings.MasterServer + url.F( server.Settings.ExternalPort, Uri.EscapeUriString(server.Settings.Name), (int)server.State, numPlayers, numBots, "{0}@{1}".F(mod.Id, mod.Version), server.LobbyInfo.GlobalSettings.Map, numSlots, numSpectators, passwordProtected, string.Join(",", clients))); if (isInitialPing) { var masterResponseText = Encoding.UTF8.GetString(masterResponse); isInitialPing = false; lock (masterServerMessages) { masterServerMessages.Enqueue("Master server communication established."); if (masterResponseText.Contains("[001]")) // Server does not respond code { Log.Write("server", masterResponseText); masterServerMessages.Enqueue("Warning: Server ports are not forwarded."); masterServerMessages.Enqueue("Game has not been advertised online."); } } } } } catch (Exception ex) { Log.Write("server", ex.ToString()); lock (masterServerMessages) masterServerMessages.Enqueue("Master server communication failed."); } isBusy = false; }; a.BeginInvoke(null, null); } } }