clock: idle: Start: 0 Length: * powerdown: disabled: speed Start: 3 120mm: idle: Start: 0 50cal: idle: Start: 0 explosion: piff: piff Start: 0 Length: * piffs: piffpiff Start: 0 Length: * water_piff: wpiff Start: 0 Length: * water_piffs: wpifpif Start: 0 Length: * small_explosion: veh-hit3 Start: 0 Length: * med_explosion: veh-hit2 Start: 0 Length: * small_explosion_air: flak Start: 0 Length: * med_explosion_air: veh-hit1 Start: 0 Length: * large_splash: h2o_exp1 Start: 0 Length: * napalm: napalm2 Start: 0 Length: * nuke: atomsfx Start: 0 Length: * med_splash: h2o_exp2 Start: 0 Length: * self_destruct: art-exp1 Start: 0 Length: * artillery_explosion: art-exp1 Start: 0 Length: * building: fball1 Start: 0 Length: * Offset: 0,-9 small_splash: h2o_exp3 Start: 0 Length: * large_explosion: frag1 Start: 0 Length: * Offset: -2,0 small_napalm: napalm1 Start: 0 Length: * pips: groups: Start: 8 Length: 10 medic: Start: 20 # ready: # Start: 3 # hold: # Start: 4 tag-fake: Start: 18 tag-primary: Start: 2 pip-empty: pips2 Start: 0 pip-green: pips2 Start: 1 pip-yellow: pips2 Start: 2 pip-gray: pips2 Start: 3 pip-red: pips2 Start: 4 pip-blue: pips2 Start: 5 v2: idle: Start: 0 Facings: 32 rallypoint: flag:flagfly Start: 0 Length: * Offset: 11,-5 circles:fpls Start: 0 Length: * smoke_m: idle: Start: 0 Length: * loop: Start: 49 Length: 42 end: Start: 0 Length: 26 dragon: idle: Start: 0 Facings: 32 smokey: idle: Start: 0 Length: * bomb: idle: Start: 0 Length: * missile: idle: Start: 0 Facings: 32 litning: bright: Start: 0 Length: 4 dim: Start: 4 Length: 4 fb1: idle: Start: 0 Length: * moveflsh: idle: Start: 0 Length: * Tick: 80 select: repair: Start: 2 poweroff: offline: Start: 0 Length: * Tick: 160 allyrepair: repair: Start: 0 Length: * Tick: 160 tabs: left-normal: Start: 0 left-pressed: Start: 1 sputnik: idle: Start: 0 Length: * Offset: -4,0 dd-crnr: idle: Start: 0 Length: * top-left: Start: 0 top-right: Start: 1 bottom-left: Start: 2 bottom-right: Start: 3 fb2: idle: Start: 0 Length: * fb3: idle: Start: 0 Facings: 32 fb4: idle: Start: 0 Length: * crate: idle: scrate Start: 0 ZOffset: -511 water: wwcrate Start: 0 Length: * Tick: 500 ZOffset: -511 land: sh-crate Start: 0 ZOffset: -511 crate-effects: speed: speed Start: 0 Length: * dollar: dollar Start: 0 Length: * reveal-map: earth Start: 0 Length: * hide-map: empulse Start: 0 Length: * fpower: fpower Start: 0 Length: * gps: gpsbox Start: 0 Length: * invuln: invulbox Start: 0 Length: * heal: invun Start: 0 Length: * nuke: missile2 Start: 0 Length: * parabombs: parabox Start: 0 Length: * sonar: sonarbox Start: 0 Length: * stealth: stealth2 Start: 0 Length: * timequake: tquake Start: 0 Length: * armor: armor Start: 0 Length: * chrono: chronbox Start: 0 Length: * airstrike: deviator Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 parach: open: Start: 0 Length: 5 idle: Start: 5 Length: 11 atomicup: idle: Start: 0 Length: * atomicdn: idle: Start: 0 Length: * bomblet: idle: Start: 0 Length: * nuke: up: atomicup Start: 0 Length: * down: atomicdn Start: 0 Length: * parabomb: open: Start: 0 Length: 8 idle: Start: 8 Length: 5 smokland: open: playersmoke Start: 0 Length: 60 Tick: 120 idle: playersmoke Start: 60 Length: 32 Tick: 120 fire: 1: fire1 Start: 0 Length: * Offset: 0,-3 2: fire2 Start: 0 Length: * Offset: 0,-3 3: fire3 Start: 0 Length: * Offset: 0,-3 4: fire4 Start: 0 Length: * Offset: 0,-3 rank: rank: Start: 0 Length: * atomic: up: atomicup Start: 0 Length: * down: atomicdn Start: 0 Length: * bubbles: idle: Start: 0 Length: * Tick: 220 mpspawn: idle: Start: 0 Length: * waypoint: idle: Start: 0 Length: * gpsdot: Infantry: Start: 0 Vehicle: Start: 1 Ship: Start: 2 Helicopter: Start: 3 Plane: Start: 4 Harvester: Start: 5 Structure: Start: 6 icon: abomb: atomicon Start: 0 invuln: infxicon Start: 0 chrono: warpicon Start: 0 spyplane: smigicon Start: 0 paratroopers: pinficon Start: 0 gps: gpssicon Start: 0 parabombs: pbmbicon Start: 0 sonar: sonricon Start: 0 quee: idle: Start: 0 Length: 10 damaged-idle: Start: 10 Length: 10 lar1: idle: Start: 0 Length: * lar2: idle: Start: 0 Length: * minp: idle: Start: 0 icon: jmin Start: 0 minv: idle: Start: 0 icon: jmin Start: 0 overlay: build-valid-desert: Start: 0 build-valid-interior: Start: 0 build-valid-snow: Start: 2 build-valid-temperat: Start: 0 build-invalid: Start: 1 target-select: Start: 2 target-valid-desert: Start: 0 target-valid-interior: Start: 0 target-valid-snow: Start: 2 target-valid-temperat: Start: 0 target-invalid: Start: 1 resources: gold01: gold01 Length: * gold02: gold02 Length: * gold03: gold03 Length: * gold04: gold04 Length: * gem01: gem01 Length: * gem02: gem02 Length: * gem03: gem03 Length: * gem04: gem04 Length: *