#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.RA.Effects; using OpenRA.Mods.RA.Render; using OpenRA.Traits; using TUtil = OpenRA.Traits.Util; namespace OpenRA.Mods.RA { class IronCurtainPowerInfo : SupportPowerInfo { public readonly float Duration = 0f; public readonly int Range = 2; // Range in cells public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); } } class IronCurtainPower : SupportPower, IResolveOrder { public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info) { } protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "ironchg1.aud"); } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); } protected override void OnActivate() { Self.World.OrderGenerator = new SelectTarget(this); Sound.Play("slcttgt1.aud"); } public void ResolveOrder(Actor self, Order order) { if (!IsReady) return; if (order.OrderString == "IronCurtain") { var curtain = self.World.Queries.WithTrait() .Where(a => a.Actor.Owner == self.Owner) .FirstOrDefault().Actor; if (curtain != null) curtain.Trait().PlayCustomAnim(curtain, "active"); Sound.Play("ironcur9.aud", Game.CellSize * order.TargetLocation); var targets = UnitsInRange(order.TargetLocation); foreach (var target in targets) { if (target.HasTrait()) target.Trait().Activate(target, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60)); } FinishActivate(); } } public IEnumerable UnitsInRange(int2 xy) { int range = (Info as IronCurtainPowerInfo).Range; var uim = Self.World.WorldActor.Trait(); var tiles = Self.World.FindTilesInCircle(xy, range); var units = new List(); foreach (var t in tiles) units.AddRange(uim.GetUnitsAt(t)); return units.Distinct().Where(a => a.HasTrait()); } class SelectTarget : IOrderGenerator { IronCurtainPower power; int range; Sprite tile; public SelectTarget(IronCurtainPower power) { this.power = power; this.range = (power.Info as IronCurtainPowerInfo).Range; tile = UiOverlay.SynthesizeTile(0x0f); } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) world.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { var targetUnits = power.UnitsInRange(xy); if( targetUnits.Any() ) { world.CancelInputMode(); yield return new Order("IronCurtain", world.LocalPlayer.PlayerActor, false) { TargetLocation = xy }; } } } public void Tick(World world) { var hasStructure = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasStructure) world.CancelInputMode(); } public void RenderAfterWorld(WorldRenderer wr, World world) { var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); var targetUnits = power.UnitsInRange(xy); foreach (var r in targetUnits.SelectMany(a => a.Render())) r.Sprite.DrawAt(wr,r.Pos,"highlight"); } public void RenderBeforeWorld(WorldRenderer wr, World world) { var xy = Game.viewport.ViewToWorld(Viewport.LastMousePos).ToInt2(); var tiles = world.FindTilesInCircle(xy, range); foreach (var t in tiles) tile.DrawAt( wr, Game.CellSize * t, "terrain" ); } public string GetCursor(World world, int2 xy, MouseInput mi) { return power.UnitsInRange(xy).Any() ? "ability" : "move-blocked"; } } } // tag trait for the building class IronCurtainInfo : TraitInfo { } class IronCurtain { } }