#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets { class ChooseBuildTabOnSelectInfo : ITraitInfo { public object Create( ActorInitializer init ) { return new ChooseBuildTabOnSelect( init ); } } class ChooseBuildTabOnSelect : INotifySelection { readonly World world; public ChooseBuildTabOnSelect( ActorInitializer init ) { world = init.world; } public void SelectionChanged() { // Queue-per-structure var perqueue = world.Selection.Actors.FirstOrDefault( a => a.IsInWorld && a.World.LocalPlayer == a.Owner && a.HasTrait()); if (perqueue != null) { Widget.RootWidget.GetWidget("INGAME_BUILD_PALETTE") .SetCurrentTab(perqueue.TraitsImplementing().First()); return; } // Queue-per-player var types = world.Selection.Actors.Where(a => a.IsInWorld && (a.World.LocalPlayer == a.Owner)) .SelectMany(a => a.TraitsImplementing()) .SelectMany(t => t.Info.Produces) .Distinct(); if (types.Count() == 0) return; Widget.RootWidget.GetWidget("INGAME_BUILD_PALETTE") .SetCurrentTab(world.LocalPlayer.PlayerActor.TraitsImplementing().FirstOrDefault(t => types.Contains(t.Info.Type))); } } }