^CONYARD: Inherits: ^Building Building: Power: 0 Footprint: xxx xxx Dimensions: 3,2 Adjacent: 4 Selectable: Bounds: 96,64 Health: HP: 1000 Armor: Type: Concrete RevealsShroud: Range: 6 Production: Produces: Building Valued: Cost: 2500 Tooltip: Name: Construction Yard CustomSellValue: Value: 2500 BaseBuilding: ProductionBar: ^POWER: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 0 Hotkey: w Selectable: Bounds: 64,64 Valued: Cost: 400 Tooltip: Name: Windtrap Description: Provides power for other structures Building: Power: 100 Footprint: xx xx Dimensions: 2,2 Health: HP: 400 Armor: Type: Wood RevealsShroud: Range: 4 ^BARRACKS: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 15 Hotkey: b Selectable: Bounds: 64,64 Valued: Cost: 500 Tooltip: Name: Barracks Description: Trains infantry Building: Power: -20 Footprint: =x xx Dimensions: 2,2 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5 RallyPoint: RallyPoint: 1,3 Exit@1: SpawnOffset: 11,18 ExitCell: 0,2 Exit@2: SpawnOffset: 16,15 ExitCell: 1,2 Production: Produces: Infantry PrimaryBuilding: ProductionBar: ProvidesCustomPrerequisite: Prerequisite: Barracks RepairsUnits: ValuePercentage: 0 ^HIGHTECH: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 50 Hotkey: t Selectable: Bounds: 96,96 Valued: Cost: 2000 Tooltip: Name: High Tech Facility Description: Unlocks advanced technology Building: Power: -40 Footprint: _x_ xxx xxx Dimensions: 3,3 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4 ProvidesCustomPrerequisite: Prerequisite: High Tech Facility RESEARCH: Inherits: ^Building Buildable: Queue: Building Prerequisites: Outpost,High Tech Facility Owner: atreides, harkonnen, ordos BuildPaletteOrder: 65 Hotkey: v Selectable: Bounds: 96,64 Valued: Cost: 2500 Tooltip: Name: IX Research Center Description: Unlocks experimental tanks\n Special Ability: Carryall Combat Drop ParatroopersPower: Image: carryallicon UnitType: carryall.infantry FlareTime: 0 ChargeTime: 360 Description: Paratroopers LongDesc: A Carryall drops a squad of Infantry \nanywhere on the map Prerequisites: HIGHTECHO DropItems: RIFLE, RIFLE, BAZOOKA, BAZOOKA, ENGINEER, BAZOOKA, RIFLE, RIFLE SelectTargetSound: FlareType: Building: Power: -40 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 4 ^PALACE: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 70 Hotkey: p Selectable: Bounds: 96,96 Valued: Cost: 4000 Tooltip: Name: Palace Description: Unlocks elite infantry\n Special Ability: Ornithopter Strike Building: Power: -50 Footprint: _x_ xxx =xx Dimensions: 3,3 Health: HP: 2000 Armor: Type: Concrete RevealsShroud: Range: 8 ProvidesCustomPrerequisite: Prerequisite: TPal RenderDetectionCircle: DetectCloaked: Range: 2 ^REFINERY: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 5 Hotkey: r Selectable: Bounds: 96,64 Valued: Cost: 1500 Tooltip: Name: Spice Refinery Description: Harvesters unload Spice here for processing Building: Power: -30 Footprint: =xx xx= Dimensions: 3,2 Health: HP: 900 Armor: Type: Wood RevealsShroud: Range: 6 -RenderBuilding: OreRefinery: DockOffset: 2,1 DockAngle: 160 StoresOre: PipColor: green PipCount: 10 Capacity: 3000 CustomSellValue: Value: 500 ProvidesCustomPrerequisite: Prerequisite: Spice Refinery FreeActor: Actor: HARVESTER InitialActivity: FindResources SpawnOffset: 2,1 Facing: 160 ^SILO: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 10 Hotkey: i Valued: Cost: 150 Tooltip: Name: Silo Description: Stores excess harvested Spice Building: Power: -5 Adjacent: 4 -GivesBuildableArea: Health: HP: 300 Armor: Type: Wood RevealsShroud: Range: 4 -RenderBuilding: RenderBuildingSilo: FillSteps: 39 StoresOre: PipColor: green PipCount: 5 Capacity: 1500 -EmitInfantryOnSell: ^LIGHT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 30 Hotkey: l Selectable: Bounds: 96,64 Valued: Cost: 1000 Tooltip: Name: Light Factory Description: Produces light vehicles Building: Power: -20 Footprint: xxx xx= Dimensions: 3,2 Health: HP: 750 Armor: Type: Wood RevealsShroud: Range: 4 -RenderBuilding: RallyPoint: RallyPoint: 2,2 Exit@1: SpawnOffset: 17,-7 ExitCell: 2,1 Production: Produces: Vehicle PrimaryBuilding: ProductionBar: ProvidesCustomPrerequisite: Prerequisite: Light Factory ^HEAVY: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 35 Hotkey: h Selectable: Bounds: 96,96 Valued: Cost: 2000 Tooltip: Name: Heavy Factory Description: Produces heavy vehicles Building: Power: -30 Footprint: _x_ xxx =xx Dimensions: 3,3 Health: HP: 1500 Armor: Type: Wood RevealsShroud: Range: 4 -RenderBuilding: RallyPoint: RallyPoint: 0,3 Exit@1: SpawnOffset: 8,6 ExitCell: 0,2 Production: Produces: Armor PrimaryBuilding: ProductionBar: ProvidesCustomPrerequisite: Prerequisite: Heavy Factory ^RADAR: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 20 Hotkey: o Selectable: Bounds: 96,64 Valued: Cost: 1000 Tooltip: Name: Outpost Description: Provides a radar map of the battlefield\n Requires power to operate Building: Power: -40 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 10 ProvidesRadar: ProvidesCustomPrerequisite: Prerequisite: Outpost DetectCloaked: Range: 2 ^STARPORT: Inherits: ^Building Valued: Cost: 3000 Tooltip: Name: Starport Description: Dropzone for cheap reinforcements\n Requires power to operate Buildable: Queue: Building BuildPaletteOrder: 60 Hotkey: c Building: Power: -40 Footprint: xxx x=x =x= Dimensions: 3,3 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 7 RallyPoint: RallyPoint: 1,3 BelowUnits: Exit@1: SpawnOffset: 0,-15 ExitCell: 2,2 Exit@2: SpawnOffset: 0,-15 ExitCell: 0,2 ProductionAirdrop: Produces: Starport ActorType: frigate ProductionBar: PrimaryBuilding: RequiresPower: CanPowerDown: WALL: Buildable: Queue: Building Prerequisites: Barracks Owner: atreides, harkonnen, ordos BuildPaletteOrder: 25 #Hotkey: g SoundOnDamageTransition: DamagedSound: DestroyedSound: CRMBLE2.aud Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Wall Description: Stops units and blocks enemy fire Icon: wallicon AppearsOnRadar: Building: BuildSounds: CHUNG.aud SellSounds: CHUNG.aud Adjacent: 7 TerrainTypes: Rock Health: HP: 300 Armor: Type: Concrete Wall: CrushClasses: Concretewall LineBuild: Range: 8 #SelectionDecorations: #Selectable: # Priority: 1 TargetableBuilding: TargetTypes: Ground RenderBuildingWall: HasMakeAnimation: false #GivesExperience: EditorAppearance: RelativeToTopLeft: yes AutoTargetIgnore: ProximityCaptor: Types:Wall Sellable: GUNTOWER: Inherits: ^Building Buildable: Queue: Building Prerequisites: Outpost Owner: atreides, harkonnen, ordos BuildPaletteOrder: 40 Hotkey: g Valued: Cost: 600 Tooltip: Name: Gun Tower Description: Defensive structure\n Strong vs Tanks\n Weak vs Infantry, Aircraft Icon: turreticon Building: Power: -20 Adjacent: 4 Selectable: Bounds: 32,32 Priority: 3 -GivesBuildableArea: Health: HP: 500 Armor: Type: Concrete RevealsShroud: Range: 6 RenderRangeCircle: -RenderBuilding: #-AutoTargetIgnore: RenderBuildingSeparateTurret: # HasMakeAnimation: false Turreted: ROT: 6 InitialFacing: 128 Armament: Weapon: TurretGun LocalOffset: 0,-11,0,-7,0 AttackTurreted: AutoTarget: LeavesHusk: HuskActor: Guntower.Husk RenderDetectionCircle: DetectCloaked: Range: 3 GUNTOWER.Husk: Inherits: ^TowerHusk Tooltip: Name: Destroyed Tower Icon: turreticon RenderUnit: Image: GUNTOWER ThrowsParticle@turret: Anim: turret Spread: 4,4 Speed: 6 AnimKey: turret ROCKETTOWER: Inherits: ^Building Buildable: Queue: Building Prerequisites: Outpost, High Tech Facility Owner: atreides, harkonnen, ordos BuildPaletteOrder: 55 Hotkey: m Valued: Cost: 800 Tooltip: Name: Missile Tower Icon: rturreticon Description: Defensive structure\n Strong vs Infantry, Aircraft\n Weak vs Tanks\n\n Requires power to operate Building: Power: -30 Adjacent: 4 Selectable: Bounds: 32,32 Priority: 3 -GivesBuildableArea: Health: HP: 500 Armor: Type: Concrete RevealsShroud: Range: 6 RenderRangeCircle: -RenderBuilding: #-AutoTargetIgnore: RenderBuildingSeparateTurret: # HasMakeAnimation: false Armament: Weapon: TowerMissile LocalOffset: 14,-2,0,-11,0, -14,-2,0,-11,0 AttackTurreted: Turreted: ROT: 8 InitialFacing: 128 AutoTarget: RequiresPower: CanPowerDown: LeavesHusk: HuskActor: Rockettower.Husk RenderDetectionCircle: DetectCloaked: Range: 3 ROCKETTOWER.Husk: Inherits: ^TowerHusk Tooltip: Name: Destroyed Tower Icon: rturreticon RenderUnit: Image: ROCKETTOWER ThrowsParticle@turret: Anim: turret Spread: 4,4 Speed: 6 AnimKey: turret REPAIR: Inherits: ^Building Buildable: Queue: Building Prerequisites: Outpost Owner: atreides, harkonnen, ordos BuildPaletteOrder: 45 Hotkey: e Valued: Cost: 1000 Tooltip: Name: Repair Pad Description: Repairs vehicles\n Allows construction of MCVs Building: Power: -25 Footprint: =x= =x= === Dimensions: 3,3 Health: HP: 500 Armor: Type: Concrete RevealsShroud: Range: 5 BelowUnits: Reservable: RepairsUnits: Interval: 15 ValuePercentage: 50 RallyPoint: RallyPoint: 1,3 SIETCH: Inherits: ^Building Tooltip: Name: Fremen Sietch Building: Power: 0 Footprint: xx xx Dimensions: 2,2 TerrainTypes: Cliff Health: HP: 400 Armor: Type: Concrete RevealsShroud: Range: 10 -GivesBuildableArea: -Sellable: -Capturable: -CapturableBar: STARPORTC: Inherits: ^STARPORT -Buildable: PALACEC: Inherits: ^PALACE -Buildable: Building: Footprint: xxx xxx Dimensions: 3,2 HEAVYC: Inherits: ^HEAVY -Buildable: RenderBuildingWarFactory: Image: HEAVYC #4PLATES: # Inherits: ^WALL # Buildable: # BuildPaletteOrder: 2000 # Owner: atreides, harkonnen, ordos # Tooltip: # Name: Fundament # Description: Pretty useless at the moment. # Icon: 4plateicon # Building: # TerrainTypes: Rock # Footprint: = # BelowUnits: # LineBuild: # Range: 4 # RenderBuildingWall: # HasMakeAnimation: false # Image: PLATES # Wall: # CrushClasses: plates # -SelectionDecorations: # -Selectable: #6PLATES: # Inherits: ^WALL # Buildable: # BuildPaletteOrder: 3000 # Owner: atreides, harkonnen, ordos # Valued: # Cost: 120 # Tooltip: # Name: Fundament # Description: Pretty useless at the moment. # Icon: 6plateicon # Building: # TerrainTypes: Rock # Footprint: = # BelowUnits: # LineBuild: # Range: 6 # RenderBuildingWall: # HasMakeAnimation: false # Image: PLATES # Wall: # CrushClasses: plates # -SelectionDecorations: # -Selectable: