Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Ship: Type: Ship BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 ClassicProductionQueue@Plane: Type: Plane BuildSpeed: .4 LowPowerSlowdown: 3 SpeedUp: yes BuildTimeSpeedUpDivisor: 2 MaxBuildTimeReductionSteps: 6 PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InitialCash: 10000 ActorGroupProxy: DeveloperMode: HackyAI@EasyAI: Name:Easy AI BuildingFractions: proc: 30% powr: 35% barr: 1% tent: 1% weap: 1% pbox.e1: 7% gun: 7% tsla: 5% ftur: 10% agun: 5% sam: 5% atek: 1% stek: 1% fix: 0.1% dome: 10% UnitsToBuild: e1: 50% e3: 10% apc: 30% jeep: 40% arty: 15% v2rl: 40% ftrk: 50% 1tnk: 70% 2tnk: 25% 3tnk: 50% SquadSize: 20 HackyAI@HardAI: Name:Hard AI BuildingFractions: proc: 30% powr: 35% tent: 1% barr: 1% weap: 1% pbox.e1: 7% gun: 7% ftur: 10% tsla: 5% fix: 0.1% dome: 10% agun: 5% sam: 1% atek: 1% stek: 1% UnitsToBuild: e1: 50% e3: 10% harv: 10% apc: 30% jeep: 40% ftrk: 50% 1tnk: 70% 2tnk: 25% 3tnk: 50% SquadSize: 10 PlayerColorPalette: BasePalette: player RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 DebugResourceCash: DebugResourceOre: DebugResourceOreCapacity: GpsWatcher: Shroud: BaseAttackNotifier: PlayerStatistics: World: OpenWidgetAtGameStart: Widget: INGAME_ROOT ObserverWidget: OBSERVER_ROOT ScreenShaker: WaterPaletteRotation: ChronoshiftPaletteEffect: NukePaletteEffect: LightPaletteRotator: BuildingInfluence: ChooseBuildTabOnSelect: BridgeLayer: Bridges: bridge1, bridge2, br1, br2, br3 CrateSpawner: Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: .2 PlayerPaletteFromCurrentTileset: Name: player ShadowIndex: 4 PaletteFromCurrentTileset: Name: terrain ShadowIndex: 3,4 PaletteFromFile@chrome: Name: chrome Filename: temperat.pal ShadowIndex: 3 PaletteFromFile@effect: Name: effect Filename: temperat.pal ShadowIndex: 4 PaletteFromFile@colorpicker: Name: colorpicker Filename: temperat.pal ShadowIndex: 4 AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette: FogPalette: Country@0: Name: Allies Race: allies Country@1: Name: Soviet Race: soviet BibLayer: ResourceLayer: ResourceClaimLayer: ResourceType@ore: ResourceType: 1 Palette: player SpriteNames: gold01,gold02,gold03,gold04 ValuePerUnit: 25 Name: Ore PipColor: Yellow AllowedTerrainTypes: Clear,Road AllowUnderActors: false ResourceType@gem: ResourceType: 2 Palette: player SpriteNames: gem01,gem02,gem03,gem04 ValuePerUnit: 50 Name: Gems PipColor: Red AllowedTerrainTypes: Clear,Road AllowUnderActors: false SmudgeLayer@SCORCH: Type:Scorch SmokePercentage:50 Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 SpawnMapActors: CreateMPPlayers: MPStartLocations: SpawnMPUnits: SpatialBins: BinSize: 4 Shroud: PathFinder: ValidateOrder: MINP: Mine: Weapon: APMine CrushClasses: apmine,atmine DetonateClasses: apmine AvoidFriendly: yes Health: HP: 1 RenderSimple: BelowUnits: InvisibleToEnemy: Tooltip: Name: Anti-Personnel Mine Icon: jmin ProximityCaptor: Types:Mine MINV: Mine: Weapon: ATMine CrushClasses: atmine,apmine DetonateClasses: atmine AvoidFriendly: yes Health: HP: 1 RenderSimple: BelowUnits: InvisibleToEnemy: Tooltip: Name: Anti-Tank Mine Icon: jmin ProximityCaptor: Types:Mine CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Water, Ore, Beach GiveCashCrateAction: Amount: 2000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map SupportPowerCrateAction@parabombs: SelectionShares: 5 Proxy: powerproxy.parabombs GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 9001 Unit: mcv GiveUnitCrateAction@jeep: SelectionShares: 7 Unit: jeep GiveUnitCrateAction@arty: SelectionShares: 6 Unit: arty GiveUnitCrateAction@v2rl: SelectionShares: 6 Unit: v2rl GiveUnitCrateAction@1tnk: SelectionShares: 5 Unit: 1tnk GiveUnitCrateAction@2tnk: SelectionShares: 4 Unit: 2tnk GiveUnitCrateAction@3tnk: SelectionShares: 4 Unit: 3tnk GiveUnitCrateAction@4tnk: SelectionShares: 3 Unit: 4tnk RenderSimple: BelowUnits: ProximityCaptor: Types:Crate Passenger: CAMERA: Aircraft: Health: HP:1000 RevealsShroud: Range: 10 ProximityCaptor: Types:Camera FLARE: Aircraft: Health: HP:1000 RevealsShroud: Range: 3 RenderFlare: Image: smokland HiddenUnderFog: Tooltip: Name: Flare ProximityCaptor: Types: Flare powerproxy.parabombs: AirstrikePower: Image: pbmbicon Description: Parabombs (Single Use) LongDesc: A Badger drops a load of parachuted\nbombs on your target. OneShot: yes AllowMultiple: yes UnitType: badr.bomber SelectTargetSound: slcttgt1.aud FlareType: flare powerproxy.sonarpulse: SonarPulsePower: Image: sonricon Description: Sonar Pulse (Single Use) LongDesc: Reveals all submarines on the map for a \nshort time. AllowMultiple: yes OneShot: yes EndChargeSound: pulse1.aud SelectTargetSound: slcttgt1.aud mpspawn: Waypoint: RenderEditorOnly: waypoint: Waypoint: RenderEditorOnly: