#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.Mods.Cnc.Effects; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Radar; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { [Desc("Requires `GpsWatcher` on the player actor.")] class GpsPowerInfo : SupportPowerInfo { public readonly int RevealDelay = 0; public readonly string DoorImage = "atek"; [SequenceReference("DoorImage")] public readonly string DoorSequence = "active"; [Desc("Palette to use for rendering the launch animation")] [PaletteReference("DoorPaletteIsPlayerPalette")] public readonly string DoorPalette = "player"; [Desc("Custom palette is a player palette BaseName")] public readonly bool DoorPaletteIsPlayerPalette = true; public readonly string SatelliteImage = "sputnik"; [SequenceReference("SatelliteImage")] public readonly string SatelliteSequence = "idle"; [Desc("Palette to use for rendering the satellite projectile")] [PaletteReference("SatellitePaletteIsPlayerPalette")] public readonly string SatellitePalette = "player"; [Desc("Custom palette is a player palette BaseName")] public readonly bool SatellitePaletteIsPlayerPalette = true; [Desc("Requires an actor with an online `ProvidesRadar` to show GPS dots.")] public readonly bool RequiresActiveRadar = true; public override object Create(ActorInitializer init) { return new GpsPower(init.Self, this); } } class GpsPower : SupportPower, INotifyKilled, INotifySold, INotifyOwnerChanged, ITick { readonly Actor self; readonly GpsPowerInfo info; GpsWatcher owner; public GpsPower(Actor self, GpsPowerInfo info) : base(self, info) { this.self = self; this.info = info; owner = self.Owner.PlayerActor.Trait(); owner.GpsAdd(self); } public override void Charged(Actor self, string key) { self.Owner.PlayerActor.Trait().Powers[key].Activate(new Order()); } public override void Activate(Actor self, Order order, SupportPowerManager manager) { base.Activate(self, order, manager); self.World.AddFrameEndTask(w => { Game.Sound.PlayToPlayer(SoundType.World, self.Owner, Info.LaunchSound); Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.LaunchSpeechNotification, self.Owner.Faction.InternalName); w.Add(new SatelliteLaunch(self, info)); }); } void INotifyKilled.Killed(Actor self, AttackInfo e) { RemoveGps(self); } void INotifySold.Selling(Actor self) { } void INotifySold.Sold(Actor self) { RemoveGps(self); } void RemoveGps(Actor self) { // Extra function just in case something needs to be added later owner.GpsRemove(self); } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { RemoveGps(self); owner = newOwner.PlayerActor.Trait(); owner.GpsAdd(self); } bool NoActiveRadar { get { return !self.World.ActorsHavingTrait(r => !r.IsTraitDisabled).Any(a => a.Owner == self.Owner); } } bool wasPaused; void ITick.Tick(Actor self) { if (!wasPaused && (IsTraitPaused || (info.RequiresActiveRadar && NoActiveRadar))) { wasPaused = true; RemoveGps(self); } else if (wasPaused && !IsTraitPaused && !(info.RequiresActiveRadar && NoActiveRadar)) { wasPaused = false; owner.GpsAdd(self); } } } }