NAPOWR: Inherits: ^Building Inherits@IDISABLE: ^DisabledOverlay Inherits@POWER_OUTAGE: ^DisabledByPowerOutage Buildable: Queue: Building BuildPaletteOrder: 20 Prerequisites: ~structures.nod, ~techlevel.low Description: Provides power for other structures. Valued: Cost: 300 Tooltip: Name: Nod Power Plant ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 88, 48, 2, -6 Health: HP: 750 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: idle-lights Power: Amount: 100 Targetable: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: SelectionDecorations: VisualBounds: 88, 80, 2, -12 NAAPWR: Inherits: ^Building Inherits@IDISABLE: ^DisabledOverlay Inherits@POWER_OUTAGE: ^DisabledByPowerOutage Buildable: Queue: Building BuildPaletteOrder: 120 Prerequisites: factory, ~structures.nod, ~techlevel.medium Description: Provides twice as much power as\nthe normal Power Plant. Valued: Cost: 500 Tooltip: Name: Advanced Power Plant ProvidesPrerequisite: Prerequisite: anypower Building: Footprint: xxx xxx Dimensions: 2,3 Selectable: Bounds: 100, 54, 0, -4 Health: HP: 750 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: idle-lights Power: Amount: 200 Targetable: TargetTypes: Ground, C4, DetonateAttack, SpyInfiltrate ScalePowerWithHealth: PowerTooltip: SelectionDecorations: VisualBounds: 100, 74, 0, -12 ProvidesPrerequisite@buildingname: NAHAND: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 40 Prerequisites: anypower, ~structures.nod, ~techlevel.low Description: Produces infantry. Valued: Cost: 300 Tooltip: Name: Hand of Nod ProvidesPrerequisite: Prerequisite: barracks Building: Footprint: xxx xxx Dimensions: 3,2 Selectable: Bounds: 116, 60, 3, -6 Health: HP: 800 Armor: Type: Wood RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Exit@1: SpawnOffset: 384,768,0 ExitCell: 3,2 ExitsDebugOverlay: RallyPoint: Offset: 3,3 Palette: mouse IsPlayerPalette: false Production: Produces: Infantry PrimaryBuilding: PrimaryCondition: primary ProductionBar: WithIdleOverlay@LIGHTS: Sequence: idle-lights WithIdleOverlay@LIGHT: Sequence: idle-light Power: Amount: -20 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 116, 78, 3, -8 WithTextDecoration@primary: RequiresSelection: true Text: PRIMARY ReferencePoint: Top Color: E0D048 ZOffset: 256 RequiresCondition: primary NAWEAP: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Nod War Factory ProvidesPrerequisite: Prerequisite: factory Buildable: Queue: Building BuildPaletteOrder: 70 Prerequisites: proc, ~structures.nod, ~techlevel.low Description: Produces vehicles. Building: Footprint: xxx= xxx= xxx= Dimensions: 4,3 Selectable: Bounds: 149, 80, -3, -10 Health: HP: 1000 Armor: Type: Heavy RevealsShroud: Range: 4c0 MaxHeightDelta: 3 RallyPoint: Offset: 4,1 Palette: mouse IsPlayerPalette: false Exit@1: SpawnOffset: -384,-384,0 ExitCell: 3,1 ExitDelay: 5 ExitsDebugOverlay: Production: Produces: Vehicle PrimaryBuilding: PrimaryCondition: primary ProductionBar: WithIdleOverlay@ROOF: Sequence: idle-roof WithProductionDoorOverlay@DOOR: WithIdleOverlay@LIGHTS: Sequence: idle-lights WithIdleOverlay@BIB: Sequence: bib Power: Amount: -30 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 149, 116, -3, -20 WithTextDecoration@primary: RequiresSelection: true Text: PRIMARY ReferencePoint: Top Color: E0D048 ZOffset: 256 RequiresCondition: primary NAHPAD: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Helipad Buildable: BuildPaletteOrder: 140 Queue: Building Prerequisites: naradr, ~structures.nod, ~techlevel.medium Description: Produces, rearms and\nrepairs helicopters. Building: Footprint: xx xx Dimensions: 2,2 Health: HP: 600 RevealsShroud: Range: 5c0 MaxHeightDelta: 3 Exit@1: SpawnOffset: 0,-256,0 ExitsDebugOverlay: RallyPoint: Palette: mouse IsPlayerPalette: false Production: Produces: Air PrimaryBuilding: PrimaryCondition: primary Reservable: RepairsUnits: PauseOnCondition: empdisable PlayerExperience: 15 ProductionBar: WithIdleOverlay@PLATFORM: Sequence: idle-platform WithIdleOverlay@LIGHTS: Sequence: idle-lights WithDeathAnimation@BIB: DeathSequence: dead-platform UseDeathTypeSuffix: false Power: Amount: -10 Selectable: Bounds: 78, 48, 0, -6 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 78, 54, 0, -8 WithTextDecoration@primary: RequiresSelection: true Text: PRIMARY ReferencePoint: Top Color: E0D048 ZOffset: 256 RequiresCondition: primary NARADR: Inherits: ^Building Inherits@IDISABLED: ^DisabledOverlay Buildable: Queue: Building BuildPaletteOrder: 90 Prerequisites: proc, ~structures.nod, ~techlevel.low Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. Valued: Cost: 1000 Tooltip: Name: Nod Radar ProvidesPrerequisite: Prerequisite: radar Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 96, 48, 0, -6 Health: HP: 1000 Armor: Type: Wood RequiresPower: CanPowerDown: IndicatorPalette: mouse PowerupSpeech: EnablePower PowerdownSpeech: DisablePower ProvidesRadar: RequiresCondition: !disabled InfiltrateForExploration: DetectCloaked: Range: 10c0 RenderDetectionCircle: RevealsShroud: Range: 10c0 MaxHeightDelta: 3 WithIdleOverlay@DISH: Sequence: idle-dish PauseOnCondition: disabled Targetable: TargetTypes: Ground, C4, SpyInfiltrate Power: Amount: -40 ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 96, 72, 0, -12 NATECH: Inherits: ^Building Inherits@IDISABLED: ^DisabledOverlay Buildable: Queue: Building BuildPaletteOrder: 160 Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium Description: Provides access to advanced Nod technologies. Valued: Cost: 1500 Tooltip: Name: Nod Tech Center ProvidesPrerequisite: Prerequisite: tech Building: Footprint: xx xx Dimensions: 2,2 Selectable: Bounds: 86, 48, 0, -4 Health: HP: 500 Armor: Type: Wood RevealsShroud: Range: 4c0 MaxHeightDelta: 3 WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: idle-lights Power: Amount: -150 RequiresPower: ProvidesPrerequisite@buildingname: SelectionDecorations: VisualBounds: 86, 58, 0, -4 NATMPL: Inherits: ^Building Inherits@IDISABLED: ^DisabledOverlay Buildable: Queue: Building BuildPaletteOrder: 180 Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Provides access to advanced Nod technologies. ProvidesPrerequisite@buildingname: Valued: Cost: 2000 Tooltip: Name: Temple of Nod Building: Adjacent: 3 Footprint: xxxx xxxx xxxx Dimensions: 4,3 Selectable: Bounds: 134, 120, 12, -12 Health: HP: 1000 Armor: Type: Wood RevealsShroud: Range: 6c0 MaxHeightDelta: 3 Power: Amount: -200 RequiresPower: WithIdleOverlay@LIGHTS: RequiresCondition: !disabled Sequence: idle-lights ProduceActorPower: PauseOnCondition: empdisable Description: Hunter Seeker LongDesc: Releases a drone that will acquire and destroy an enemy target. Prerequisites: ~techlevel.superweapons Icon: hunterseeker Actors: hunter Type: HunterSeeker ChargeTime: 720 Production: Produces: HunterSeeker Exit@1: ExitsDebugOverlay: