using OpenRa.Effects; using OpenRa.Traits.Activities; namespace OpenRa.Mods.RA.Activities { class Demolish : IActivity { Actor target; public IActivity NextActivity { get; set; } public Demolish( Actor target ) { this.target = target; } public IActivity Tick(Actor self) { if (target == null || target.IsDead) return NextActivity; self.World.AddFrameEndTask(w => w.Add(new DelayedAction(25*2, () => target.InflictDamage(self, target.Health, Rules.WarheadInfo["DemolishWarhead"])))); return NextActivity; } public void Cancel(Actor self) { target = null; NextActivity = null; } } }