using System.Linq; using OpenRa.Effects; using OpenRa.Traits; using OpenRa.Mods.RA.Effects; namespace OpenRa.Mods.RA { class IronCurtainableInfo : ITraitInfo { public object Create(Actor self) { return new IronCurtainable(); } } class IronCurtainable : IDamageModifier, ITick { [Sync] int RemainingTicks = 0; public void Tick(Actor self) { if (RemainingTicks > 0) RemainingTicks--; } public float GetDamageModifier() { return (RemainingTicks > 0) ? 0.0f : 1.0f; } public void Activate(Actor self, int duration) { self.World.AddFrameEndTask(w => w.Add(new InvulnEffect(self))); RemainingTicks = duration; } } }