LMG: ReloadDelay: 30 Range: 2c512 Report: MGUN2.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 48 Falloff: 100, 100, 65, 30, 0 Damage: 125 Versus: none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs Bazooka: ReloadDelay: 40 Range: 3c0 Report: ROCKET1.WAV ValidTargets: Ground Projectile: Missile Speed: 281 Inaccuracy: 64 Image: RPG RateOfTurn: 1 Trail: bazooka_trail2 TrailPalette: effect75alpha TrailInterval: 1 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 250 Falloff: 100, 95, 70, 50, 25, 5, 0 Damage: 300 ValidTargets: Ground Versus: none: 8 wall: 75 building: 40 wood: 45 light: 70 heavy: 100 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLSML1.WAV Fremen_S: ReloadDelay: 40 Range: 2c512 Report: FREMODD1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 48 Falloff: 100, 100, 65, 30, 0 Damage: 125 Versus: none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: small_explosion ImpactSound: EXPLSML2.WAV M_LMG: ReloadDelay: 40 Range: 2c512 Report: MGUN2.WAV ValidTargets: Ground Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 48 Falloff: 100, 100, 65, 30, 0 Damage: 125 ValidTargets: Ground Versus: none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs M_HMG: ReloadDelay: 40 Range: 3c512 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 48 Falloff: 100, 100, 65, 30, 0 Damage: 250 Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs Fremen_L: ReloadDelay: 40 Delay: 5 Range: 3c512 Report: BAZOOK2.WAV ValidTargets: Ground Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 64 Falloff: 100, 100, 65, 30, 0 Damage: 250 ValidTargets: Ground Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosion: small_explosion HMG: ReloadDelay: 20 Range: 3c0 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 96 Falloff: 100, 100, 65, 30, 0 Damage: 180 Versus: none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs HMGo: ReloadDelay: 18 Range: 3c0 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 96 Falloff: 100, 100, 65, 30, 0 Damage: 180 Versus: none: 100 wall: 10 building: 25 wood: 75 light: 40 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosion: piffs HMG_muzzle: ReloadDelay: 16 Range: 3c0 Burst: 3 BurstDelay: 2 HMGo_muzzle: ReloadDelay: 14 Range: 3c0 Burst: 3 BurstDelay: 2 Rocket: ReloadDelay: 30 Range: 3c512 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Inaccuracy: 64 Image: RPG RateOfTurn: 0 Trail: bazooka_trail2 TrailPalette: effect75alpha TrailInterval: 1 Speed: 343 RangeLimit: 40 Warhead@1Dam: SpreadDamage Spread: 250 Falloff: 100, 95, 70, 50, 25, 5, 0 Damage: 250 ValidTargets: Ground, Air Versus: none: 25 wall: 100 building: 50 wood: 65 light: 100 heavy: 50 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: rocket_explosion ExplosionPalette: effect75alpha ImpactSound: EXPLSML1.WAV 110mm_Gun: ReloadDelay: 35 Range: 5c0 Report: TURRET1.WAV Projectile: Bullet Speed: 875 Blockable: false Shadow: no Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 100, 85, 50, 0 Damage: 290 Versus: none: 20 wall: 50 building: 50 wood: 60 light: 100 heavy: 75 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML4.WAV TowerMissile: ReloadDelay: 60 Range: 5c512 MinRange: 1c0 Report: ROCKET1.WAV ValidTargets: Ground, Air Projectile: Missile Blockable: false Shadow: yes RateOfTurn: 1 Inaccuracy: 384 Image: MISSILE2 Trail: large_trail TrailInterval: 1 Speed: 320 Warhead@1Dam: SpreadDamage Spread: 280 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 480 ValidTargets: Ground, Air Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 heavy: 100 concrete: 100 invulnerable: 0 cy: 30 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLSML4.WAV 80mm_A: ReloadDelay: 50 Range: 4c0 Report: MEDTANK1.WAV Projectile: Bullet Speed: 562 Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 180 Falloff: 100, 100, 85, 50, 15, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 light: 100 heavy: 75 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm 80mm_H: ReloadDelay: 55 Range: 4c0 Report: MEDTANK1.WAV Projectile: Bullet Speed: 562 Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 180 Falloff: 100, 100, 85, 50, 15, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 light: 100 heavy: 75 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm 80mm_O: ReloadDelay: 45 Range: 4c0 Report: MEDTANK1.WAV Projectile: Bullet Speed: 562 Inaccuracy: 380 Image: 120mm Warhead@1Dam: SpreadDamage Spread: 180 Falloff: 100, 100, 85, 50, 15, 0 Damage: 270 Versus: none: 20 wall: 50 building: 50 wood: 60 light: 100 heavy: 75 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm DevBullet: ReloadDelay: 75 Range: 4c0 Report: TANKHVY1.WAV Projectile: Bullet Speed: 281 Blockable: true Image: doubleblastbullet Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 650 Versus: none: 50 wall: 100 building: 75 wood: 60 light: 100 heavy: 100 concrete: 100 invulnerable: 0 cy: 40 harvester: 100 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: shockwave ImpactSound: EXPLMD1.WAV mtank_pri: ReloadDelay: 115 Range: 6c0 Report: MISSLE1.WAV ValidTargets: Ground, Air Projectile: Missile Speed: 281 RateOfTurn: 3 Blockable: false Shadow: yes Inaccuracy: 96 Image: MISSILE2 Trail: large_trail TrailInterval: 1 Warhead@1Dam: SpreadDamage Spread: 280 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 600 ValidTargets: Ground, Air Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 heavy: 100 concrete: 100 invulnerable: 0 cy: 30 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLSML4.WAV DeviatorMissile: ReloadDelay: 160 Range: 5c0 Report: MISSLE1.WAV InvalidTargets: Infantry, Structure Projectile: Missile Speed: 281 Blockable: false Shadow: yes RateofTurn: 1 Inaccuracy: 256 Image: MISSILE Trail: deviator_trail TrailPalette: deviatorgas TrailUsePlayerPalette: true TrailInterval: 1 Warhead@1Dam: SpreadDamage InvalidTargets: Infantry, Structure Spread: 280 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 5 Versus: none: 20 wall: 20 building: 20 wood: 20 light: 20 heavy: 20 concrete: 100 invulnerable: 0 cy: 10 harvester: 20 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: deviator ExplosionPalette: deviatorgas UsePlayerPalette: true ImpactSound: EXPLSML1.WAV Warhead@4OwnerChange: ChangeOwner Range: 256 Duration: 750 155mm: ReloadDelay: 80 Range: 5c512 Report: MORTAR1.WAV Projectile: Bullet Speed: 192 Blockable: false Shadow: yes Angle: 62 Inaccuracy: 768 ContrailLength: 20 Image: 155mm Warhead@1Dam: SpreadDamage Spread: 280 Falloff: 100, 100, 85, 65, 40, 25, 0 Damage: 450 Versus: none: 125 wall: 100 building: 100 wood: 70 light: 30 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_artillery ImpactSound: EXPLLG3.WAV Sound: ReloadDelay: 90 Range: 5c0 Report: SONIC1.WAV Projectile: LaserZap BeamWidth: 10 BeamDuration: 8 UsePlayerColor: true Warhead@1Dam: SpreadDamage Spread: 96 Falloff: 100, 100, 100, 50, 25, 0 Damage: 500 #80 D2k but damages through all in path Versus: none: 100 wall: 50 building: 60 wood: 100 light: 100 heavy: 60 concrete: 100 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@3Eff: CreateEffect ImpactSound: SONIC3.WAV Delay: 10 Heal: ReloadDelay: 160 Range: 4c0 Report: ValidTargets: Infantry Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 100, 0 Damage: -200 ValidTargets: Infantry WormJaw: ReloadDelay: 10 InvalidTargets: Structure Range: 1c512 Warhead@1Dam: SpreadDamage InvalidTargets: Structure Spread: 768 Falloff: 100, 100, 0 Damage: 10000 OrniBomb: ReloadDelay: 25 Burst: 5 BurstDelay: 3 Range: 3c0 Projectile: GravityBomb Image: BOMBS Warhead@1Dam: SpreadDamage Spread: 276 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 400 Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 concrete: 100 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: Crater Warhead@3Eff: CreateEffect Explosion: artillery ImpactSound: NAPALM1.WAV Crush: Warhead@1Dam: SpreadDamage Damage: 100 DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect ImpactSound: CRUSH1.WAV Demolish: Warhead@1Dam: SpreadDamage DamageTypes: ExplosionDeath Warhead@2Eff: CreateEffect Explosion: building ImpactSound: EXPLLG2.WAV Atomic: Warhead@1Dam: SpreadDamage Spread: 1c0 Falloff: 200, 120, 80, 60, 40, 20, 10, 0 Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 concrete: 100 invulnerable: 0 cy: 25 harvester: 60 DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Eff: CreateEffect Explosion: nuke ImpactSound: EXPLLG2.WAV CrateNuke: Warhead@1Dam: SpreadDamage Spread: 320 Damage: 500 Versus: none: 90 wall: 50 building: 75 wood: 60 light: 60 heavy: 60 concrete: 100 invulnerable: 0 cy: 25 harvester: 60 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SoundDeath Warhead@2Eff: CreateEffect Explosion: nuke ImpactSound: EXPLLG2.WAV CrateExplosion: Warhead@1Dam: SpreadDamage Spread: 276 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 200 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 AffectsParent: true DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosion: artillery ImpactSound: EXPLSML4.WAV UnitExplodeSmall: Warhead@1Eff: CreateEffect Explosion: building ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV UnitExplodeMed: Warhead@1Eff: CreateEffect Explosion: self_destruct ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV UnitExplodeLarge: Warhead@1Eff: CreateEffect Explosion: artillery ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV grenade: ReloadDelay: 50 Range: 4c0 Projectile: Bullet Speed: 256 Blockable: false Angle: 75 Inaccuracy: 416 Image: grenade Shadow: true Warhead@1Dam: SpreadDamage Spread: 200 Falloff: 100, 100, 100, 95, 60, 0 Damage: 150 Versus: none: 125 wall: 100 building: 100 wood: 70 light: 30 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV Weathering: ReloadDelay: 100 Warhead@1Dam: SpreadDamage Damage: 10 GrenDeath: Warhead@1Dam: SpreadDamage Spread: 280 Falloff: 100, 100, 100, 95, 60, 0 Damage: 150 Versus: none: 125 wall: 100 building: 100 wood: 70 light: 30 heavy: 20 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: building ImpactSound: EXPLSML4.WAV SardDeath: Warhead@1Dam: SpreadDamage Spread: 280 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 300 Versus: none: 15 wall: 75 building: 60 wood: 65 light: 90 heavy: 100 concrete: 100 invulnerable: 0 cy: 30 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater, RockCrater Warhead@3Eff: CreateEffect Explosion: small_napalm ImpactSound: EXPLSML2.WAV Shrapnel: ReloadDelay: 60 Range: 4c0 Projectile: Bullet Speed: 50, 125 Blockable: false Angle: 91, 264 Image: shrapnel Warhead@1Dam: SpreadDamage Spread: 192 Damage: 60 Versus: none: 50 wall: 50 building: 65 wood: 100 light: 25 heavy: 5 concrete: 50 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Smu: LeaveSmudge SmudgeType: SandCrater Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV SpiceExplosion: Warhead@1Dam: SpreadDamage Spread: 480 Falloff: 100, 100, 100, 95, 60, 25, 0 Damage: 75 Versus: none: 90 wall: 5 building: 65 wood: 50 light: 40 heavy: 30 concrete: 100 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@2Res: CreateResource AddsResourceType: Spice Size: 2,2 Warhead@3Eff: CreateEffect Explosion: med_explosion ImpactSound: EXPLLG5.WAV