MINV: Inherits: ^Mine RenderSprites: Image: minv FactionImages: soviet: minp russia: minp ukraine: minp Explodes: Weapon: ATMine # Only kept for backwards-compatibility with existing and imported maps, use MINV instead MINP: Inherits: MINV Explodes: Weapon: APMine CRATE: Inherits: ^Crate GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: true LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map HealUnitsCrateAction: Notification: heal2.aud SelectionShares: 2 Effect: heal RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map DuplicateUnitCrateAction: SelectionShares: 10 MaxAmount: 5 MinAmount: 1 MaxDuplicateValue: 1500 GiveMcvCrateAction: SelectionShares: 0 NoBaseSelectionShares: 100 Units: mcv GiveUnitCrateAction@jeep: SelectionShares: 7 Units: jeep ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@arty: SelectionShares: 6 Units: arty ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, dome GiveUnitCrateAction@v2rl: SelectionShares: 6 Units: v2rl ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, dome GiveUnitCrateAction@1tnk: SelectionShares: 5 Units: 1tnk ValidFactions: allies, england, france, germany Prerequisites: techlevel.low GiveUnitCrateAction@2tnk: SelectionShares: 4 Units: 2tnk ValidFactions: allies, england, france, germany Prerequisites: techlevel.medium, fix GiveUnitCrateAction@3tnk: SelectionShares: 4 Units: 3tnk ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.medium, fix GiveUnitCrateAction@4tnk: SelectionShares: 3 Units: 4tnk ValidFactions: soviet, russia, ukraine Prerequisites: techlevel.high, fix, techcenter GiveUnitCrateAction@squadlight: SelectionShares: 7 Units: e1,e1,e1,e3,e3 ValidFactions: allies, england, france, germany, soviet, russia, ukraine GiveUnitCrateAction@squadheavyallies: SelectionShares: 7 Units: e1,e1,e1,e1,e3,e3,e3,e6,medi ValidFactions: allies, england, france, germany TimeDelay: 4500 GiveUnitCrateAction@squadheavysoviet: SelectionShares: 7 Units: e1,e1,e4,e4,e3,e3,e3 ValidFactions: soviet, russia, ukraine TimeDelay: 4500 GrantExternalConditionCrateAction@invuln: SelectionShares: 5 Effect: invuln Notification: ironcur9.aud Condition: invulnerability Duration: 600 MONEYCRATE: Inherits: ^Crate Tooltip: Name: Money Crate GiveCashCrateAction: Amount: 500 SelectionShares: 1 UseCashTick: true RenderSprites: Image: wcrate HEALCRATE: Inherits: ^Crate Tooltip: Name: Heal Crate HealUnitsCrateAction: Notification: heal2.aud SelectionShares: 1 Effect: heal WCRATE: Inherits: ^Crate Tooltip: Name: Wooden Crate RenderSprites: Image: wcrate SCRATE: Inherits: ^Crate Tooltip: Name: Steel Crate CAMERA: EditorOnlyTooltip: Name: (reveals area to owner) AlwaysVisible: Immobile: OccupiesSpace: false RevealsShroud: Range: 10c0 Type: CenterPosition BodyOrientation: QuantizedFacings: 1 WithSpriteBody: RenderSpritesEditorOnly: Image: camera EditorTilesetFilter: Categories: System camera.paradrop: Inherits: CAMERA EditorOnlyTooltip: Name: (support power proxy camera) RevealsShroud: Range: 6c0 camera.spyplane: Inherits: CAMERA EditorOnlyTooltip: Name: (support power proxy camera) DetectCloaked: Range: 10c0 CloakTypes: Cloak, Hijacker SONAR: Inherits: camera.spyplane EditorOnlyTooltip: Name: (support power proxy camera) -RevealsShroud: DetectCloaked: CloakTypes: Underwater FLARE: Immobile: OccupiesSpace: false RevealsShroud: Range: 3c0 Type: CenterPosition RenderSprites: Image: smokland WithSpriteBody: StartSequence: open BodyOrientation: QuantizedFacings: 1 HiddenUnderFog: Type: CenterPosition Tooltip: Name: Flare ShowOwnerRow: false AutoSelectionSize: EditorTilesetFilter: Categories: Decoration MINE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Ore Mine RenderSprites: Palette: terrain WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Ore SeedsResource: EditorTilesetFilter: Categories: Resource spawn GMINE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Gem Mine RenderSprites: Palette: player WithSpriteBody: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: RadarColorFromTerrain: Terrain: Gems SeedsResource: ResourceType: Gems EditorTilesetFilter: Categories: Resource spawn RAILMINE: Inherits@1: ^SpriteActor HiddenUnderShroud: Tooltip: Name: Abandoned Mine RenderSprites: Palette: player WithSpriteBody: Building: Footprint: xx Dimensions: 2,1 EditorTilesetFilter: ExcludeTilesets: INTERIOR Categories: Civilian building QUEE: Inherits@1: ^SpriteActor Inherits@shape: ^2x1Shape HiddenUnderShroud: Tooltip: Name: Queen Ant Building: Footprint: xx Dimensions: 2,1 WithSpriteBody: AppearsOnRadar: EditorTilesetFilter: RequireTilesets: INTERIOR Categories: Critter LAR1: Inherits@1: ^SpriteActor Inherits@shape: ^1x1Shape HiddenUnderShroud: Tooltip: Name: Ant Larva Building: Footprint: x Dimensions: 1,1 RenderSprites: Palette: terrain WithSpriteBody: AppearsOnRadar: EditorTilesetFilter: RequireTilesets: INTERIOR Categories: Critter LAR2: Inherits@1: LAR1 Tooltip: Name: Ant Larvae powerproxy.parabombs: AlwaysVisible: AirstrikePower: Icon: parabombs Description: Parabombs (Single Use) LongDesc: A Badger drops a load of parachuted\nbombs on your target. OneShot: true AllowMultiple: true UnitType: badr.bomber SelectTargetSpeechNotification: SelectTarget QuantizedFacings: 8 DisplayBeacon: True BeaconPoster: pbmbicon CameraActor: camera ArrowSequence: arrow ClockSequence: clock CircleSequence: circles powerproxy.sonarpulse: AlwaysVisible: SpawnActorPower: Icon: sonar Description: Sonar Pulse LongDesc: Reveals all submarines in the vicinity for a \nshort time. ChargeTime: 30 EndChargeSpeechNotification: SonarPulseReady SelectTargetSpeechNotification: SelectTarget Actor: sonar LifeTime: 250 DeploySound: sonpulse.aud EffectImage: moveflsh EffectPalette: moveflash powerproxy.paratroopers: AlwaysVisible: ParatroopersPower: Icon: paratroopers Description: Paratroopers LongDesc: A Badger drops a squad of infantry\nanywhere on the map. DropItems: E1,E1,E1,E3,E3 SelectTargetSpeechNotification: SelectTarget AllowImpassableCells: false QuantizedFacings: 8 CameraActor: camera.paradrop DisplayBeacon: true BeaconPoster: pinficon ArrowSequence: arrow ClockSequence: clock CircleSequence: circles barracks.upgraded: AlwaysVisible: ProvidesPrerequisite: vehicles.upgraded: AlwaysVisible: ProvidesPrerequisite: aircraft.upgraded: AlwaysVisible: ProvidesPrerequisite: mpspawn: EditorOnlyTooltip: Name: (multiplayer player starting point) AlwaysVisible: Immobile: OccupiesSpace: false WithSpriteBody: RenderSpritesEditorOnly: BodyOrientation: QuantizedFacings: 1 EditorTilesetFilter: Categories: System waypoint: EditorOnlyTooltip: Name: (waypoint for scripted behavior) AlwaysVisible: Immobile: OccupiesSpace: false WithSpriteBody: RenderSpritesEditorOnly: BodyOrientation: QuantizedFacings: 1 EditorTilesetFilter: Categories: System ^fact.colorpicker: Inherits: FACT RenderSprites: Image: fact Palette: colorpicker CTFLAG: Inherits: ^TechBuilding Building: Footprint: x Dimensions: 1,1 Tooltip: Name: Flag WithBuildingBib: HasMinibib: Yes DamageMultiplier@INVULNERABLE: Modifier: 0 -Selectable: -SelectionDecorations: -Targetable: EditorTilesetFilter: Categories: Decoration