#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Mods.RA.Widgets.Logic; using OpenRA.Network; using OpenRA.Widgets; namespace OpenRA.Mods.Cnc.Widgets.Logic { public class CncServerBrowserLogic { GameServer currentServer; ScrollItemWidget serverTemplate; enum SearchStatus { Fetching, Failed, NoGames, Hidden } SearchStatus searchStatus = SearchStatus.Fetching; public string ProgressLabelText() { switch (searchStatus) { case SearchStatus.Fetching: return "Fetching game list..."; case SearchStatus.Failed: return "Failed to contact master server."; case SearchStatus.NoGames: return "No games found."; default: return ""; } } [ObjectCreator.UseCtor] public CncServerBrowserLogic(Widget widget, Action openLobby, Action onExit) { var panel = widget.GetWidget("SERVERBROWSER_PANEL"); var sl = panel.GetWidget("SERVER_LIST"); // Menu buttons var refreshButton = panel.GetWidget("REFRESH_BUTTON"); refreshButton.IsDisabled = () => searchStatus == SearchStatus.Fetching; refreshButton.OnClick = () => { searchStatus = SearchStatus.Fetching; sl.RemoveChildren(); currentServer = null; ServerList.Query(games => RefreshServerList(panel, games)); }; var join = panel.GetWidget("JOIN_BUTTON"); join.IsDisabled = () => currentServer == null || !currentServer.CanJoin(); join.OnClick = () => { if (currentServer == null) return; var host = currentServer.Address.Split(':')[0]; var port = int.Parse(currentServer.Address.Split(':')[1]); Widget.CloseWindow(); CncConnectionLogic.Connect(host, port, openLobby, onExit); }; panel.GetWidget("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); }; // Server list serverTemplate = sl.GetWidget("SERVER_TEMPLATE"); // Display the progress label over the server list // The text is only visible when the list is empty var progressText = panel.GetWidget("PROGRESS_LABEL"); progressText.IsVisible = () => searchStatus != SearchStatus.Hidden; progressText.GetText = ProgressLabelText; // Map preview var preview = panel.GetWidget("MAP_PREVIEW"); preview.Map = () => CurrentMap(); preview.IsVisible = () => CurrentMap() != null; // Server info var infoPanel = panel.GetWidget("SERVER_INFO"); infoPanel.IsVisible = () => currentServer != null; infoPanel.GetWidget("SERVER_IP").GetText = () => currentServer.Address; infoPanel.GetWidget("SERVER_MODS").GetText = () => ServerBrowserLogic.GenerateModsLabel(currentServer); infoPanel.GetWidget("MAP_TITLE").GetText = () => (CurrentMap() != null) ? CurrentMap().Title : "Unknown"; infoPanel.GetWidget("MAP_PLAYERS").GetText = () => GetPlayersLabel(currentServer); ServerList.Query(games => RefreshServerList(panel, games)); } string GetPlayersLabel(GameServer game) { if (game == null) return ""; var map = Game.modData.FindMapByUid(game.Map); return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount); } Map CurrentMap() { return (currentServer == null) ? null : Game.modData.FindMapByUid(currentServer.Map); } public void RefreshServerList(Widget panel, IEnumerable games) { var sl = panel.GetWidget("SERVER_LIST"); sl.RemoveChildren(); currentServer = null; if (games == null) { searchStatus = SearchStatus.Failed; return; } var gamesWaiting = games.Where(g => g.CanJoin()); if (gamesWaiting.Count() == 0) { searchStatus = SearchStatus.NoGames; return; } searchStatus = SearchStatus.Hidden; currentServer = gamesWaiting.FirstOrDefault(); foreach (var loop in gamesWaiting) { var game = loop; var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game); item.GetWidget("TITLE").GetText = () => game.Name; // TODO: Use game.MapTitle once the server supports it item.GetWidget("MAP").GetText = () => { var map = Game.modData.FindMapByUid(game.Map); return map == null ? "Unknown" : map.Title; }; // TODO: Use game.MaxPlayers once the server supports it item.GetWidget("PLAYERS").GetText = () => GetPlayersLabel(game); item.GetWidget("IP").GetText = () => game.Address; sl.AddChild(item); } } } }