BADR: ParaDrop: LZRange: 4 Inherits: ^Plane Health: HP: 60 Armor: Type: Light Plane: ROT: 5 Speed: 16 RenderUnit: Smokes: no WithShadow: IronCurtainable: Cargo: Passengers: 10 # Types: Infantry, Vehicle -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: ContrailOffset: 11, -11 Contrail@2: ContrailOffset: -11, -11 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged@0: Offset: 11, -11 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -11, -11 Interval: 2 BADR.bomber: CarpetBomb: Range: 3 Weapon: ParaBomb Inherits: ^Plane Health: HP: 60 Armor: Type: Light Plane: ROT: 5 Speed: 16 LimitedAmmo: Ammo: 7 RenderUnit: Image: badr Smokes: no WithShadow: IronCurtainable: -Selectable: -GainsExperience: Tooltip: Name: Badger Contrail@1: ContrailOffset: 11, -11 Contrail@2: ContrailOffset: -11, -11 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged@0: Offset: 11, -11 Interval: 2 SmokeTrailWhenDamaged@1: Offset: -11, -11 Interval: 2 V2RL: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: weap,dome Owner: soviet Valued: Cost: 700 Tooltip: Name: V2 Rocket Description: Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: Speed: 7 RevealsShroud: Range: 5 AttackFrontal: PrimaryWeapon: SCUD RenderUnitReload: AutoTarget: Explodes: Weapon: SCUD EmptyWeapon: 1TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: weap Owner: allies Valued: Cost: 700 Tooltip: Name: Light Tank Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 300 Armor: Type: Heavy Mobile: Speed: 9 RevealsShroud: Range: 4 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 25mm Recoil: 2 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 1TNK.Husk 2TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 60 Prerequisites: weap Owner: allies Valued: Cost: 800 Tooltip: Name: Medium Tank Description: Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 400 Armor: Type: Heavy Mobile: Speed: 7 RevealsShroud: Range: 5 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 90mm Recoil: 3 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 2TNK.Husk Selectable: Bounds: 30,30 3TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 40 Prerequisites: weap Owner: soviet Valued: Cost: 1200 Tooltip: Name: Heavy Tank Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Health: HP: 550 Armor: Type: Heavy Mobile: Speed: 5 RevealsShroud: Range: 5 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 105mm Recoil: 3 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 3TNK.Husk Selectable: Bounds: 30,30 4TNK: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 100 Prerequisites: weap,stek Owner: soviet Valued: Cost: 1800 Tooltip: Name: Mammoth Tank Description: Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry Health: HP: 900 Armor: Type: Heavy Mobile: Speed: 3 RevealsShroud: Range: 6 Turreted: ROT: 2 AttackTurreted: PrimaryWeapon: 120mm SecondaryWeapon: MammothTusk PrimaryLocalOffset: -4,-5,0,4,-5,0 SecondaryLocalOffset: -7,2,25,7,2,-25 Recoil: 4 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall LeavesHusk: HuskActor: 4TNK.Husk SelfHealing: Step: 1 Ticks: 5 HealIfBelow: 50% Selectable: Bounds: 44,38,0,-4 ARTY: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 80 Prerequisites: weap Owner: allies Valued: Cost: 600 Tooltip: Name: Artillery Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Health: HP: 75 Armor: Type: Light Mobile: ROT: 2 Speed: 6 RevealsShroud: Range: 5 AttackFrontal: PrimaryWeapon: 155mm RenderUnit: Explodes: AutoTarget: HARV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 10 Prerequisites: weap,proc Owner: allies,soviet Valued: Cost: 1100 Tooltip: Name: Ore Truck Description: Collects Ore and Gems for processing.\n Unarmed Selectable: Priority: 7 Bounds: 42,42 Harvester: Capacity: 20 Resources: Ore,Gems Health: HP: 600 Armor: Type: Heavy Mobile: Speed: 6 RevealsShroud: Range: 4 RenderUnit: -AttackMove: MCV: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 110 Prerequisites: weap,fix Owner: allies,soviet Valued: Cost: 2000 Tooltip: Name: Mobile Construction Vehicle Description: Deploys into another Construction Yard.\n Unarmed Selectable: Priority: 3 Bounds: 42,42 Health: HP: 600 Armor: Type: Light Mobile: Speed: 6 RevealsShroud: Range: 4 Transforms: IntoActor: fact Offset:-1,-1 Facing: 96 TransformSounds: placbldg.aud, build5.aud NoTransformSounds: nodeply1.aud RenderUnit: MustBeDestroyed: BaseBuilding: -AttackMove: JEEP: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: weap Owner: allies Valued: Cost: 500 Tooltip: Name: Ranger Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Health: HP: 150 Armor: Type: Light Mobile: ROT: 10 Speed: 12 RevealsShroud: Range: 8 Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-2 MuzzleFlash: yes RenderUnitTurreted: AutoTarget: APC: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 50 Prerequisites: weap,tent Owner: allies Valued: Cost: 800 Tooltip: Name: Armored Personnel Carrier Description: Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft Health: HP: 200 Armor: Type: Heavy Mobile: Speed: 10 RevealsShroud: Range: 5 AttackFrontal: PrimaryWeapon: M60mg PrimaryOffset: 0,0,0,-4 MuzzleFlash: yes RenderUnit: WithMuzzleFlash: AutoTarget: Cargo: Types: Infantry Passengers: 5 UnloadFacing: 220 MNLY.AP: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: weap,fix Owner: soviet Valued: Cost: 800 Tooltip: Name: Minelayer (Anti-Personnel) Icon: MNLYICON Description: Lays mines to destroy unwary enemy units.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 9 RevealsShroud: Range: 5 RenderUnit: Image: MNLY Minelayer: Mine: MINP MineImmune: LimitedAmmo: Ammo: 5 AttackMove: JustMove: true MNLY.AT: Inherits: ^Tank Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: weap,fix Owner: allies Valued: Cost: 800 Tooltip: Name: Minelayer (Anti-Tank) Icon: MNLYICON Description: Lays mines to destroy unwary enemy units.\n Unarmed Health: HP: 100 Armor: Type: Heavy Mobile: Speed: 9 RevealsShroud: Range: 5 RenderUnit: Image: MNLY Minelayer: Mine: MINV MineImmune: LimitedAmmo: Ammo: 5 AttackMove: JustMove: true TRUK: Inherits: ^Vehicle Health: HP: 110 Armor: Type: Light Mobile: Speed: 10 RevealsShroud: Range: 3 RenderUnit: SS: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 50 Prerequisites: spen BuiltAt: spen Owner: soviet Valued: Cost: 950 Tooltip: Name: Submarine Description: Submerged anti-ship unit armed with \ntorpedoes.\n Strong vs Ships\n Weak vs Everything\n Special Ability: Submerge Health: HP: 250 Armor: Type: Light Mobile: ROT: 4 Speed: 5 RevealsShroud: Range: 6 -TargetableUnit: TargetableSubmarine: TargetTypes: Ground, Water CloakedTargetTypes: Underwater RenderUnit: Cloak: InitialDelay: 0 CloakDelay: 2.0 CloakSound: subshow1.aud UncloakSound: subshow1.aud AttackFrontal: PrimaryWeapon: TorpTube PrimaryLocalOffset: -4,0,0,4,0,0 FireDelay: 2 Selectable: Bounds: 38,38 Chronoshiftable: IronCurtainable: RepairableNear: MSUB: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 60 Prerequisites: spen,stek BuiltAt: spen Owner: soviet Valued: Cost: 2400 Tooltip: Name: Missile Submarine Description: Submerged anti-ground unit armed with \nlong-range ballistic missiles.\n Strong vs Buildings\n Weak vs Everything\n Special Ability: Submerge Health: HP: 400 Armor: Type: Light Mobile: ROT: 3 Speed: 3 RevealsShroud: Range: 6 RenderUnit: -TargetableUnit: TargetableSubmarine: TargetTypes: Ground, Water CloakedTargetTypes: Underwater Cloak: InitialDelay: 0 CloakDelay: 2.0 CloakSound: subshow1.aud UncloakSound: subshow1.aud AttackFrontal: PrimaryWeapon: SubMissile FireDelay: 2 Selectable: Bounds: 44,44 Chronoshiftable: IronCurtainable: RepairableNear: DD: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 70 Prerequisites: syrd BuiltAt: syrd Owner: allies Valued: Cost: 1000 Tooltip: Name: Destroyer Description: Fast multi-role ship. \n Strong vs Submarines, Aircraft\n Weak vs Infantry, Tanks Health: HP: 400 Armor: Type: Heavy Mobile: ROT: 7 Speed: 6 RevealsShroud: Range: 6 Turreted: ROT: 7 AttackTurreted: PrimaryWeapon: Stinger SecondaryWeapon: DepthCharge PrimaryOffset: 0,-8,0,-3 PrimaryLocalOffset: -4,0,-20,4,0,20 Selectable: Bounds: 38,38 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: DetectCloaked: Range: 4 RenderDetectionCircle: CA: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 100 Prerequisites: syrd,atek BuiltAt: syrd Owner: allies Valued: Cost: 2400 Tooltip: Name: Cruiser Description: Very slow long-range ship. \n Strong vs Buildings\n Weak vs Ships, Submarines Health: HP: 800 Armor: Type: Heavy Mobile: ROT: 2 Speed: 2 RevealsShroud: Range: 7 Turreted: ROT: 3 AttackTurreted: PrimaryWeapon: 8Inch SecondaryWeapon: 8Inch PrimaryOffset: 0,17,0,-2 SecondaryOffset: 0,-17,0,-2 PrimaryLocalOffset: -4,-5,0,4,-5,0 SecondaryLocalOffset: -4,-5,0,4,-5,0 Recoil: 4 Selectable: Bounds: 44,44 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: LST: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 30 Owner: allies,soviet Valued: Cost: 700 Tooltip: Name: Transport Description: General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed Health: HP: 350 Armor: Type: Heavy Mobile: ROT: 10 Speed: 14 RevealsShroud: Range: 6 RenderUnit: Cargo: Types: Infantry, Vehicle Passengers: 5 IronCurtainable: RepairableNear: AttackMove: JustMove: true PT: Inherits: ^Ship Buildable: Queue: Ship BuildPaletteOrder: 50 Prerequisites: syrd BuiltAt: syrd Owner: allies Valued: Cost: 500 Tooltip: Name: Gunboat Description: Light scout & support ship. \n Strong vs Ships, Submarines\n Weak vs Aircraft Health: HP: 200 Armor: Type: Heavy Mobile: ROT: 7 Speed: 9 RevealsShroud: Range: 7 Turreted: ROT: 7 AttackTurreted: PrimaryWeapon: 2Inch SecondaryWeapon: DepthCharge PrimaryOffset: 0,-6,0,-1 Selectable: Bounds: 32,32 RenderUnitTurreted: AutoTarget: Chronoshiftable: IronCurtainable: RepairableNear: MIG: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 100 Prerequisites: afld, stek BuiltAt: afld Owner: soviet Valued: Cost: 2000 Tooltip: Name: Mig Attack Plane Description: Fast Ground-Attack Plane.\n Strong vs Buildings\n Weak vs Infantry, Light Vehicles Health: HP: 70 Armor: Type: Light RevealsShroud: Range: 12 AttackPlane: PrimaryWeapon: Maverick SecondaryWeapon: Maverick PrimaryLocalOffset: -15,0,-10,-12,0,6 SecondaryLocalOffset: 15,0,10,12,0,6 FacingTolerance: 20 Plane: InitialFacing: 192 ROT: 5 Speed: 20 RearmBuildings: afld RenderUnit: Smokes: no WithShadow: LimitedAmmo: Ammo: 8 IronCurtainable: ReturnOnIdle: Selectable: Bounds: 44,40,0,0 Contrail@1: ContrailOffset: 16,-14 Contrail@2: ContrailOffset: -16,-14 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-20,0,-4 Interval: 2 YAK: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 50 Prerequisites: afld BuiltAt: afld Owner: soviet Valued: Cost: 1000 Tooltip: Name: Yak Attack Plane Description: Anti-Tanks & Anti-Infantry Plane.\n Strong vs Infantry, Tanks\n Weak vs Buildings Health: HP: 60 Armor: Type: Light RevealsShroud: Range: 10 AttackPlane: PrimaryWeapon: ChainGun.Yak SecondaryWeapon: ChainGun.Yak PrimaryOffset: -5,-6,0,0 SecondaryOffset: 5,-6,0,0 FacingTolerance: 20 Plane: RearmBuildings: afld InitialFacing: 192 ROT: 5 Speed: 16 RenderUnit: Smokes: no WithShadow: LimitedAmmo: Ammo: 18 PipCount: 6 IronCurtainable: ReturnOnIdle: WithMuzzleFlash: Contrail: ContrailOffset: 0, -20 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0, -20 Interval: 2 TRAN: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 110 Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: Cost: 1200 Tooltip: Name: Transport Helicopter Description: Fast Infantry Transport Helicopter.\n Unarmed Health: HP: 90 Armor: Type: Light RevealsShroud: Range: 12 Helicopter: RearmBuildings: hpad InitialFacing: 0 ROT: 5 Speed: 12 LandableTerrainTypes: Clear,Rough,Road,Ore,Beach RenderUnitRotor: PrimaryOffset: 0,14,0,-8 SecondaryOffset: 0,-14,0,-5 WithShadow: Cargo: Types: Infantry Passengers: 5 IronCurtainable: FallsToEarth: Explosion: UnitExplode HELI: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 90 Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: Cost: 2000 Tooltip: Name: Longbow Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 12 AttackHeli: PrimaryWeapon: Hellfire SecondaryWeapon: Hellfire PrimaryOffset: -5,0,0,2 SecondaryOffset: 5,0,0,2 FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 16 RenderUnitRotor: PrimaryOffset: 0,0,0,-2 Smokes: no WithShadow: LimitedAmmo: Ammo: 6 IronCurtainable: FallsToEarth: Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-10 HIND: Inherits: ^Plane Buildable: Queue: Plane BuildPaletteOrder: 90 Prerequisites: hpad BuiltAt: hpad Owner: allies Valued: Cost: 1500 Tooltip: Name: Hind Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles.\n Weak vs Tanks Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 12 AttackHeli: PrimaryWeapon: ChainGun SecondaryWeapon: ChainGun PrimaryOffset: -5,-2,0,2 SecondaryOffset: 5,-2,0,2 FacingTolerance: 20 Helicopter: RearmBuildings: hpad LandWhenIdle: false InitialFacing: 20 ROT: 4 Speed: 12 RenderUnitRotor: Smokes: no WithShadow: LimitedAmmo: Ammo: 24 PipCount: 6 IronCurtainable: Selectable: Bounds: 38,32,0,0 WithMuzzleFlash: FallsToEarth: Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-10 U2: Inherits: ^Plane Health: HP: 2000 Armor: Type: Heavy Plane: ROT: 7 Speed: 40 RenderUnit: Smokes: no WithShadow: IronCurtainable: -Selectable: -GainsExperience: Contrail@1: ContrailOffset: 16, -17 Contrail@2: ContrailOffset: -16, -17 FallsToEarth: Spins: no Moves: yes Explosion: UnitExplode SmokeTrailWhenDamaged: Offset: 0,-25 Interval: 2 1TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Light Tank) RenderUnit: Image: 1tnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret 2TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Medium Tank) RenderUnit: Image: 2tnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret 3TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Heavy Tank) RenderUnit: Image: 3tnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret 4TNK.Husk: Inherits: ^Husk Tooltip: Name: Husk (Mammoth Tank) RenderUnit: Image: 4tnk ThrowsParticle@turret: Anim: turret Spread: 3,3 Speed: 6 AnimKey: turret TTNK: Inherits: ^Tank Buildable: Queue: Vehicle Prerequisites: stek,tsla Owner: soviet Valued: Cost: 1800 Tooltip: Name: Tesla Tank Description: TODO Health: HP: 110 Armor: Type: Light Mobile: Speed: 8 RevealsShroud: Range: 7 AttackFrontal: PrimaryWeapon: TTankZap RenderUnitSpinner: Selectable: Bounds: 28,28,0,0 AutoTarget: FTRK: Inherits: ^Vehicle Buildable: Queue: Vehicle BuildPaletteOrder: 30 Prerequisites: weap Owner: soviet Valued: Cost: 600 Tooltip: Name: Flak Truck Description: Flak Truck, good for scouting.\n Strong vs Light Vehicles\nand Aircraft, Weak vs Tanks Health: HP: 120 Armor: Type: Light Mobile: ROT: 10 Speed: 9 RevealsShroud: Range: 4 Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: FLAK-23 PrimaryOffset: 0,5,0,-4 Recoil: 2 RenderUnitTurreted: AutoTarget: Explodes: Weapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall Selectable: Bounds: 28,28,0,0