#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules
{
public abstract class UpdateRule
{
public abstract string Name { get; }
public abstract string Description { get; }
/// Defines a transformation that is run on each top-level node in a yaml file set.
/// An enumerable of manual steps to be run by the user.
public delegate IEnumerable TopLevelNodeTransform(ModData modData, MiniYamlNode node);
/// Defines a transformation that is run on each widget node in a chrome yaml file set.
/// An enumerable of manual steps to be run by the user.
public delegate IEnumerable ChromeNodeTransform(ModData modData, MiniYamlNode widgetNode);
public virtual IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { yield break; }
public virtual IEnumerable UpdateWeaponNode(ModData modData, MiniYamlNode weaponNode) { yield break; }
public virtual IEnumerable UpdateSequenceNode(ModData modData, MiniYamlNode sequenceNode) { yield break; }
public virtual IEnumerable UpdateChromeNode(ModData modData, MiniYamlNode chromeNode) { yield break; }
public virtual IEnumerable UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode) { yield break; }
public virtual IEnumerable UpdateChromeProviderNode(ModData modData, MiniYamlNode chromeProviderNode) { yield break; }
public virtual IEnumerable UpdateMapActorNode(ModData modData, MiniYamlNode actorNode) { yield break; }
public virtual IEnumerable BeforeUpdate(ModData modData) { yield break; }
public virtual IEnumerable AfterUpdate(ModData modData) { yield break; }
}
// These aren't part of the UpdateRule class as to avoid premature yaml merge crashes when updating maps.
public interface IBeforeUpdateActors
{
IEnumerable BeforeUpdateActors(ModData modData, List resolvedActors) { yield break; }
}
public interface IBeforeUpdateWeapons
{
IEnumerable BeforeUpdateWeapons(ModData modData, List resolvedWeapons) { yield break; }
}
public interface IBeforeUpdateSequences
{
IEnumerable BeforeUpdateSequences(ModData modData, List resolvedImages) { yield break; }
}
}