#region Copyright & License Information /* * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA { class AttackBomberInfo : AttackBaseInfo { public override object Create(ActorInitializer init) { return new AttackBomber(init.self); } } class AttackBomber : AttackBase, ISync { [Sync] Target target; public AttackBomber(Actor self) : base(self) { } public override void Tick(Actor self) { base.Tick(self); if (!target.IsInRange(self.CenterPosition, GetMaximumRange())) return; var facing = self.TraitOrDefault(); var cp = self.CenterPosition; var t = Target.FromPos(cp - new WVec(0, 0, cp.Z)); foreach (var a in Armaments) a.CheckFire(self, this, facing, t); } public void SetTarget(WPos pos) { target = Target.FromPos(pos); } public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove) { // TODO: Player controlled units want this too! throw new NotImplementedException("CarpetBomb requires a scripted target"); } } }