#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Drawing; using OpenRA.FileFormats; using OpenRA.Traits; namespace OpenRA.Graphics { class HardwarePalette : Sheet { public const int MaxPalettes = 64; int allocated = 0; // We need to store the Palettes themselves for the remap palettes to work // We should probably try to fix this somehow static Dictionary palettes; static Dictionary indices; public HardwarePalette(Renderer renderer, Map map) : base(renderer,new Size(256, MaxPalettes)) { palettes = new Dictionary(); indices = new Dictionary(); } public Palette GetPalette(string name) { try { return palettes[name]; } catch (KeyNotFoundException) { throw new InvalidOperationException( "Palette `{0}` does not exist".F(name)); } } public int GetPaletteIndex(string name) { try { return indices[name]; } catch (KeyNotFoundException) { throw new InvalidOperationException( "Palette `{0}` does not exist".F(name)); } } public int AddPalette(string name, Palette p) { palettes.Add(name, p); indices.Add(name, allocated); for (int i = 0; i < 256; i++) { this[new Point(i, allocated)] = p.GetColor(i); } return allocated++; } public void Update(IEnumerable paletteMods) { var b = new Bitmap(Bitmap); foreach (var mod in paletteMods) mod.AdjustPalette(b); Texture.SetData(b); Game.renderer.PaletteTexture = Texture; } } }