#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Linq; namespace OpenRA.Traits { class DetectCloakedInfo : TraitInfo { public readonly int Interval = 12; // ~.5s public readonly float DecloakTime = 2f; // 2s public readonly int Range = 5; } class DetectCloaked : ITick { [Sync] int ticks; public void Tick(Actor self) { if (--ticks <= 0) { var info = self.Info.Traits.Get(); ticks = info.Interval; var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize) .Where(a => a.traits.Contains()) .Where(a => a.Owner.Stances[self.Owner] != Stance.Ally); foreach (var a in toDecloak) a.traits.Get().Decloak((int)(25 * info.DecloakTime)); } } } }