#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Lint; using OpenRA.Mods.Common.Traits; using OpenRA.Network; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.Common.Widgets.Logic { public enum ObserverStatsPanel { Basic, Economy, Production, Combat, Graph } [ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsCombatKey", "StatisticsGraphKey")] public class ObserverStatsLogic : ChromeLogic { readonly ContainerWidget basicStatsHeaders; readonly ContainerWidget economyStatsHeaders; readonly ContainerWidget productionStatsHeaders; readonly ContainerWidget combatStatsHeaders; readonly ContainerWidget earnedThisMinuteGraphHeaders; readonly ScrollPanelWidget playerStatsPanel; readonly ScrollItemWidget basicPlayerTemplate; readonly ScrollItemWidget economyPlayerTemplate; readonly ScrollItemWidget productionPlayerTemplate; readonly ScrollItemWidget combatPlayerTemplate; readonly ContainerWidget earnedThisMinuteGraphTemplate; readonly ScrollItemWidget teamTemplate; readonly IEnumerable players; readonly World world; readonly WorldRenderer worldRenderer; readonly string clickSound = ChromeMetrics.Get("ClickSound"); [ObjectCreator.UseCtor] public ObserverStatsLogic(World world, ModData modData, WorldRenderer worldRenderer, Widget widget, Action onExit, ObserverStatsPanel activePanel, Dictionary logicArgs) { this.world = world; this.worldRenderer = worldRenderer; MiniYaml yaml; string[] keyNames = Enum.GetNames(typeof(ObserverStatsPanel)); var statsHotkeys = new HotkeyReference[keyNames.Length]; for (var i = 0; i < keyNames.Length; i++) statsHotkeys[i] = logicArgs.TryGetValue("Statistics" + keyNames[i] + "Key", out yaml) ? modData.Hotkeys[yaml.Value] : new HotkeyReference(); players = world.Players.Where(p => !p.NonCombatant); basicStatsHeaders = widget.Get("BASIC_STATS_HEADERS"); economyStatsHeaders = widget.Get("ECONOMY_STATS_HEADERS"); productionStatsHeaders = widget.Get("PRODUCTION_STATS_HEADERS"); combatStatsHeaders = widget.Get("COMBAT_STATS_HEADERS"); earnedThisMinuteGraphHeaders = widget.Get("EARNED_THIS_MIN_GRAPH_HEADERS"); playerStatsPanel = widget.Get("PLAYER_STATS_PANEL"); playerStatsPanel.Layout = new GridLayout(playerStatsPanel); basicPlayerTemplate = playerStatsPanel.Get("BASIC_PLAYER_TEMPLATE"); economyPlayerTemplate = playerStatsPanel.Get("ECONOMY_PLAYER_TEMPLATE"); productionPlayerTemplate = playerStatsPanel.Get("PRODUCTION_PLAYER_TEMPLATE"); combatPlayerTemplate = playerStatsPanel.Get("COMBAT_PLAYER_TEMPLATE"); earnedThisMinuteGraphTemplate = playerStatsPanel.Get("EARNED_THIS_MIN_GRAPH_TEMPLATE"); teamTemplate = playerStatsPanel.Get("TEAM_TEMPLATE"); var statsDropDown = widget.Get("STATS_DROPDOWN"); Func createStatsOption = (title, headers, a) => { return new StatsDropDownOption { Title = title, IsSelected = () => headers.Visible, OnClick = () => { ClearStats(); statsDropDown.GetText = () => title; a(); } }; }; var statsDropDownOptions = new StatsDropDownOption[] { createStatsOption("Basic", basicStatsHeaders, () => DisplayStats(BasicStats)), createStatsOption("Economy", economyStatsHeaders, () => DisplayStats(EconomyStats)), createStatsOption("Production", productionStatsHeaders, () => DisplayStats(ProductionStats)), createStatsOption("Combat", combatStatsHeaders, () => DisplayStats(CombatStats)), createStatsOption("Earnings (graph)", earnedThisMinuteGraphHeaders, () => EarnedThisMinuteGraph()) }; Func setupItem = (option, template) => { var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick); item.Get("LABEL").GetText = () => option.Title; return item; }; statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, statsDropDownOptions, setupItem); statsDropDownOptions[(int)activePanel].OnClick(); var close = widget.GetOrNull("CLOSE"); if (close != null) close.OnClick = () => { Ui.CloseWindow(); Ui.Root.RemoveChild(widget); onExit(); }; var keyListener = statsDropDown.Get("STATS_DROPDOWN_KEYHANDLER"); keyListener.AddHandler(e => { if (e.Event == KeyInputEvent.Down && !e.IsRepeat) { for (var i = 0; i < statsHotkeys.Length; i++) { if (statsHotkeys[i].IsActivatedBy(e)) { Game.Sound.PlayNotification(modData.DefaultRules, null, "Sounds", clickSound, null); statsDropDownOptions[i].OnClick(); return true; } } } return false; }); if (logicArgs.TryGetValue("ClickSound", out yaml)) clickSound = yaml.Value; } void ClearStats() { playerStatsPanel.Children.Clear(); basicStatsHeaders.Visible = false; economyStatsHeaders.Visible = false; productionStatsHeaders.Visible = false; combatStatsHeaders.Visible = false; earnedThisMinuteGraphHeaders.Visible = false; } void EarnedThisMinuteGraph() { earnedThisMinuteGraphHeaders.Visible = true; var template = earnedThisMinuteGraphTemplate.Clone(); var graph = template.Get("EARNED_THIS_MIN_GRAPH"); graph.GetSeries = () => players.Select(p => new LineGraphSeries( p.PlayerName, p.Color.RGB, (p.PlayerActor.TraitOrDefault() ?? new PlayerStatistics(p.PlayerActor)).EarnedSamples.Select(s => (float)s))); playerStatsPanel.AddChild(template); playerStatsPanel.ScrollToTop(); } void DisplayStats(Func createItem) { var teams = players.GroupBy(p => (world.LobbyInfo.ClientWithIndex(p.ClientIndex) ?? new Session.Client()).Team).OrderBy(g => g.Key); foreach (var t in teams) { var team = t; var tt = ScrollItemWidget.Setup(teamTemplate, () => false, () => { }); tt.IgnoreMouseOver = true; tt.Get("TEAM").GetText = () => team.Key == 0 ? "No Team" : "Team " + team.Key; playerStatsPanel.AddChild(tt); foreach (var p in team) { var player = p; playerStatsPanel.AddChild(createItem(player)); } } } ScrollItemWidget CombatStats(Player player) { combatStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(combatPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var stats = player.PlayerActor.TraitOrDefault(); if (stats == null) return template; template.Get("ASSETS_DESTROYED").GetText = () => "$" + stats.KillsCost; template.Get("ASSETS_LOST").GetText = () => "$" + stats.DeathsCost; template.Get("UNITS_KILLED").GetText = () => stats.UnitsKilled.ToString(); template.Get("UNITS_DEAD").GetText = () => stats.UnitsDead.ToString(); template.Get("BUILDINGS_KILLED").GetText = () => stats.BuildingsKilled.ToString(); template.Get("BUILDINGS_DEAD").GetText = () => stats.BuildingsDead.ToString(); return template; } ScrollItemWidget ProductionStats(Player player) { productionStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(productionPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); template.Get("PRODUCTION_ICONS").GetPlayer = () => player; template.Get("SUPPORT_POWER_ICONS").GetPlayer = () => player; template.IgnoreChildMouseOver = false; return template; } ScrollItemWidget EconomyStats(Player player) { economyStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(economyPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait(); var stats = player.PlayerActor.TraitOrDefault(); if (stats == null) return template; template.Get("CASH").GetText = () => "$" + (res.Cash + res.Resources); template.Get("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned); template.Get("EARNED_THIS_MIN").GetText = () => "$" + stats.EarnedThisMinute; template.Get("EARNED").GetText = () => "$" + res.Earned; template.Get("SPENT").GetText = () => "$" + res.Spent; var assets = template.Get("ASSETS"); assets.GetText = () => "$" + world.ActorsHavingTrait() .Where(a => a.Owner == player && !a.IsDead) .Sum(a => a.Info.TraitInfos().First().Cost); var harvesters = template.Get("HARVESTERS"); harvesters.GetText = () => world.ActorsHavingTrait().Count(a => a.Owner == player && !a.IsDead).ToString(); return template; } ScrollItemWidget BasicStats(Player player) { basicStatsHeaders.Visible = true; var template = SetupPlayerScrollItemWidget(basicPlayerTemplate, player); LobbyUtils.AddPlayerFlagAndName(template, player); var res = player.PlayerActor.Trait(); template.Get("CASH").GetText = () => "$" + (res.Cash + res.Resources); template.Get("EARNED_MIN").GetText = () => AverageEarnedPerMinute(res.Earned); var powerRes = player.PlayerActor.TraitOrDefault(); if (powerRes != null) { var power = template.Get("POWER"); power.GetText = () => powerRes.PowerDrained + "/" + powerRes.PowerProvided; power.GetColor = () => GetPowerColor(powerRes.PowerState); } var stats = player.PlayerActor.TraitOrDefault(); if (stats == null) return template; template.Get("KILLS").GetText = () => (stats.UnitsKilled + stats.BuildingsKilled).ToString(); template.Get("DEATHS").GetText = () => (stats.UnitsDead + stats.BuildingsDead).ToString(); template.Get("ASSETS_DESTROYED").GetText = () => "$" + stats.KillsCost; template.Get("ASSETS_LOST").GetText = () => "$" + stats.DeathsCost; template.Get("EXPERIENCE").GetText = () => stats.Experience.ToString(); template.Get("ACTIONS_MIN").GetText = () => AverageOrdersPerMinute(stats.OrderCount); return template; } ScrollItemWidget SetupPlayerScrollItemWidget(ScrollItemWidget template, Player player) { return ScrollItemWidget.Setup(template, () => false, () => { var playerBase = world.ActorsHavingTrait().FirstOrDefault(a => !a.IsDead && a.Owner == player); if (playerBase != null) worldRenderer.Viewport.Center(playerBase.CenterPosition); }); } static string MapControl(double control) { return (control * 100).ToString("F1") + "%"; } string AverageOrdersPerMinute(double orders) { return (world.WorldTick == 0 ? 0 : orders / (world.WorldTick / 1500.0)).ToString("F1"); } string AverageEarnedPerMinute(double earned) { return "$" + (world.WorldTick == 0 ? 0 : earned / (world.WorldTick / 1500.0)).ToString("F2"); } string KillDeathRatio(int killed, int dead) { var kdr = (float)killed / Math.Max(1.0, dead); return kdr.ToString("F2"); } static Color GetPowerColor(PowerState state) { if (state == PowerState.Critical) return Color.Red; if (state == PowerState.Low) return Color.Orange; return Color.LimeGreen; } class StatsDropDownOption { public string Title; public Func IsSelected; public Action OnClick; } } }