MCV: Inherits: ^Tank Valued: Cost: 5000 Tooltip: Name: Mobile Construction Vehicle Icon: mcvicnh Description: Deploys into another Construction Yard.\n Unarmed Buildable: BuildPaletteOrder: 70 Prerequisites: fix Owner: gdi,nod Selectable: Priority: 3 Mobile: Speed: 12 Health: HP: 600 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Transforms: IntoActor: fact Offset:-1,-1 Facing: 108 TransformSounds: constru2.aud, hvydoor1.aud NoTransformSounds: deploy1.aud RenderUnit: MustBeDestroyed: AttackMove: JustMove:true BaseBuilding: -AcceptsCloakCrate: Explodes: Weapon: McvExplode HARV: Inherits: ^Tank Valued: Cost: 1400 Tooltip: Name: Harvester Icon: harvicnh Description: Collects Tiberium for processing.\n Unarmed Buildable: BuildPaletteOrder: 10 Prerequisites: proc Owner: gdi,nod Selectable: Priority: 7 Bounds: 44,44 Harvester: Resources: Tiberium, Blue Tiberium PipCount: 7 Capacity: 28 UnloadTicksPerBale: 16 FullyLoadedSpeed: 100% Mobile: Speed: 12 Health: HP: 600 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. RenderUnit: AttackMove: JustMove:true Explodes: Weapon: McvExplode JEEP: Inherits: ^Vehicle Valued: Cost: 400 Tooltip: Name: Hum-Vee Icon: jeepicnh Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: weap Owner: gdi Mobile: ROT: 10 Speed: 30 Health: HP: 150 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: MachineGun PrimaryOffset: 0,2,0,-4 WithMuzzleFlash: RenderUnitTurreted: AutoTarget: APC: Inherits: ^Tank Valued: Cost: 700 Tooltip: Name: Armored Personnel Carrier Icon: apcicnh Description: Armored infantry transport and mobile AA\n Strong vs Aircraft\n Weak vs Tanks, Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: pyle Owner: gdi Mobile: ROT: 5 Speed: 26 Health: HP: 200 Armor: Type: Heavy RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: MachineGun PrimaryOffset: 0,0,0,0 WithMuzzleFlash: RenderUnitTurreted: AutoTarget: Cargo: Types: Infantry MaxWeight: 5 PipCount: 5 UnloadFacing: 220 BGGY: Inherits: ^Vehicle Valued: Cost: 300 Tooltip: Name: Nod Buggy Icon: bggyicnh Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 20 Prerequisites: afld Owner: nod Mobile: ROT: 10 Speed: 30 Health: HP: 140 Armor: Type: Light RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 10 AttackTurreted: PrimaryWeapon: MachineGun PrimaryOffset: 0,1,0,-3 WithMuzzleFlash: RenderUnitTurreted: AutoTarget: BIKE: Inherits: ^Vehicle Valued: Cost: 500 Tooltip: Name: Recon Bike Icon: bikeicnh Description: Fast scout vehicle, armed with \nrockets.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Buildable: BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Mobile: ROT: 10 Speed: 40 Health: HP: 160 Armor: Type: Wood RevealsShroud: Range: 4 # Range: 2 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. AttackFrontal: PrimaryWeapon: BikeRockets PrimaryOffset: 0,0,0,-2 PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25 RenderUnit: AutoTarget: ARTY: Inherits: ^Tank Valued: Cost: 450 Tooltip: Name: Artillery Icon:artyicnh Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 40 Prerequisites: hq Owner: nod Mobile: ROT: 2 Speed: 12 Health: HP: 75 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. AttackFrontal: PrimaryWeapon: ArtilleryShell PrimaryOffset: 0,-7,0,-3 RenderUnit: AutoTarget: Explodes: Weapon: UnitExplode EmptyWeapon: UnitExplode FTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Flame Tank Icon: ftnkicnh Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: hq Owner: nod Mobile: ROT: 5 Speed: 18 Health: HP: 300 Armor: Type: Heavy RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. AttackFrontal: PrimaryWeapon: BigFlamer PrimaryOffset: 0,-5,3,2 PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0 RenderUnit: AutoTarget: WithMuzzleFlash: Explodes: Weapon: BigNapalmExplode EmptyWeapon: BigNapalmExplode LTNK: Inherits: ^Tank Valued: Cost: 600 Tooltip: Name: Light Tank Icon: ltnkicnh Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 30 Prerequisites: afld Owner: nod Mobile: Speed: 18 Health: HP: 300 Armor: Type: Heavy RevealsShroud: Range: 5 # Range: 3 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 5 AttackTurreted: PrimaryWeapon: 70mm PrimaryRecoil: 2 PrimaryRecoilRecovery: 0.4 PrimaryLocalOffset: 0,3,0,-2,0 RenderUnitTurreted: AutoTarget: MTNK: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Medium Tank Icon: mtnkicnh Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft Buildable: BuildPaletteOrder: 30 Prerequisites: weap Owner: gdi Mobile: Speed: 18 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5 # Range: 3 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 5 AttackTurreted: # PrimaryWeapon: 120mm PrimaryWeapon: 105mm PrimaryRecoil: 3 PrimaryRecoilRecovery: 0.6 PrimaryLocalOffset: 0,0,0,-1,0 RenderUnitTurreted: AutoTarget: Selectable: Bounds: 34,34 HTNK: Inherits: ^Tank Valued: Cost: 1500 Tooltip: Name: Mammoth Tank Icon: htnkicnh Description: Heavily armored GDI Tank.\n Strong vs Everything Buildable: BuildPaletteOrder: 60 Prerequisites: fix Owner: gdi Mobile: Crushes: wall, heavywall, crate, infantry Speed: 12 Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 2 AttackTurreted: PrimaryWeapon: 120mmDual SecondaryWeapon: MammothMissiles PrimaryLocalOffset: -5,-5,0,-10,0, 5,-5,0,-10,0 SecondaryLocalOffset: -9,2,0,0,25, 9,2,0,0,-25 PrimaryRecoil: 4 SecondaryRecoil: 1 PrimaryRecoilRecovery: 1 RenderUnitTurreted: AutoTarget: SelfHealing: Ticks: 10 DamageCooldown: 200 Explodes: Weapon: MammothExplode Selectable: Bounds: 40,38,0,-3 MSAM: Inherits: ^Tank Valued: Cost: 800 Tooltip: Name: Rocket Launcher Icon: msamicnh Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 50 Prerequisites: techbuilding Owner: gdi, nod Mobile: Speed: 18 Health: HP: 100 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 255 AttackFrontal: PrimaryWeapon: 227mm PrimaryOffset: 0,6,0,-3 PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0 RenderUnitTurretedAim: AutoTarget: Explodes: Weapon: MammothExplode MLRS: Inherits: ^Tank Valued: Cost: 750 Tooltip: Name: SSM Launcher Icon: mlrsicnh Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft Buildable: BuildPaletteOrder: 60 Prerequisites: obli Owner: nod Mobile: Speed: 18 Health: HP: 120 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Turreted: ROT: 5 AttackFrontal: PrimaryWeapon: HonestJohn SecondaryWeapon: HonestJohn PrimaryOffset: 0,3,0,-3 PrimaryLocalOffset: -4,0,0,0,0 SecondaryLocalOffset: 4,0,0,0,0 # AlignIdleTurrets: true RenderUnitTurretedAim: AutoTarget: Explodes: Weapon: BigNapalmExplode EmptyWeapon: BigNapalmExplode STNK: Inherits: ^Tank Valued: Cost: 900 Tooltip: Name: Stealth Tank Icon: stnkicnh Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks Buildable: BuildPaletteOrder: 90 Prerequisites: hq Owner: nod Mobile: Speed: 30 Health: HP: 110 Armor: Type: Light RevealsShroud: Range: 6 # Range: 4 # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. Cloak: InitialDelay: 125 CloakDelay: 125 CloakSound: trans1.aud UncloakSound: appear1.aud AttackFrontal: PrimaryWeapon: 227mm.stnk PrimaryOffset: 0,-5,0,-3 PrimaryLocalOffset: 1,0,0,0,0, -1,0,0,0,0 RenderUnit: AutoTarget: InitialStance: HoldFire TargetableUnit: