#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Scripting; using OpenRA.Traits; using PowerTrait = OpenRA.Mods.Common.Traits.Power; namespace OpenRA.Mods.Common.Scripting { [ScriptPropertyGroup("Power")] public class PlayerPowerProperties : ScriptPlayerProperties, Requires { readonly PowerManager pm; public PlayerPowerProperties(ScriptContext context, Player player) : base(context, player) { pm = player.PlayerActor.Trait(); } [Desc("Returns the total of the power the player has.")] public int PowerProvided => pm.PowerProvided; [Desc("Returns the power used by the player.")] public int PowerDrained => pm.PowerDrained; [Desc("Returns the player's power state " + "(\"Normal\", \"Low\" or \"Critical\").")] public string PowerState => pm.PowerState.ToString(); [Desc("Triggers low power for the chosen amount of ticks.")] public void TriggerPowerOutage(int ticks) { pm.TriggerPowerOutage(ticks); } } [ScriptPropertyGroup("Power")] public class ActorPowerProperties : ScriptActorProperties, Requires { readonly PowerTrait[] power; public ActorPowerProperties(ScriptContext context, Actor self) : base(context, self) { power = self.TraitsImplementing().ToArray(); } [Desc("Returns the power drained/provided by this actor.")] public int Power { get { return power.Sum(p => p.GetEnabledPower()); } } } }