#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Applies a condition to the actor at when its health is between 2 specific values.")] public class GrantConditionOnHealthInfo : ITraitInfo, IRulesetLoaded, Requires { [FieldLoader.Require] [GrantedConditionReference] [Desc("Condition to grant.")] public readonly string Condition = null; [Desc("Play a random sound from this list when enabled.")] public readonly string[] EnabledSounds = { }; [Desc("Play a random sound from this list when disabled.")] public readonly string[] DisabledSounds = { }; [Desc("Minimum level of health at which to grant the condition.")] public readonly int MinHP = 0; [Desc("Maximum level of health at which to grant the condition.", "Non-positive values will make it use Health.HP.")] public readonly int MaxHP = 0; [Desc("Is the condition irrevokable once it has been granted?")] public readonly bool GrantPermanently = false; public object Create(ActorInitializer init) { return new GrantConditionOnHealth(init.Self, this); } public void RulesetLoaded(Ruleset rules, ActorInfo ai) { var health = ai.TraitInfo(); if (health.MaxHP < MinHP) throw new YamlException("Minimum HP ({0}) for GrantConditionOnHealth can't be more than actor's Maximum HP ({1})".F(MinHP, health.MaxHP)); } } public class GrantConditionOnHealth : INotifyCreated, INotifyDamage { readonly GrantConditionOnHealthInfo info; readonly IHealth health; readonly int maxHP; ConditionManager conditionManager; int conditionToken = ConditionManager.InvalidConditionToken; public GrantConditionOnHealth(Actor self, GrantConditionOnHealthInfo info) { this.info = info; health = self.Trait(); maxHP = info.MaxHP > 0 ? info.MaxHP : health.MaxHP; } void INotifyCreated.Created(Actor self) { conditionManager = self.Trait(); GrantConditionOnValidHealth(self, health.HP); } void GrantConditionOnValidHealth(Actor self, int hp) { if (info.MinHP > hp || maxHP < hp || conditionToken != ConditionManager.InvalidConditionToken) return; conditionToken = conditionManager.GrantCondition(self, info.Condition); var sound = info.EnabledSounds.RandomOrDefault(Game.CosmeticRandom); Game.Sound.Play(SoundType.World, sound, self.CenterPosition); } void INotifyDamage.Damaged(Actor self, AttackInfo e) { var granted = conditionToken != ConditionManager.InvalidConditionToken; if (granted && info.GrantPermanently) return; if (!granted) GrantConditionOnValidHealth(self, health.HP); else if (granted && (info.MinHP > health.HP || maxHP < health.HP)) { conditionToken = conditionManager.RevokeCondition(self, conditionToken); var sound = info.DisabledSounds.RandomOrDefault(Game.CosmeticRandom); Game.Sound.Play(SoundType.World, sound, self.CenterPosition); } } } }