#region Copyright & License Information /* * Copyright 2007-2020 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { class KillsSelfInfo : ConditionalTraitInfo { [Desc("Remove the actor from the world (and destroy it) instead of killing it.")] public readonly bool RemoveInstead = false; [Desc("The amount of time (in ticks) before the actor dies. Two values indicate a range between which a random value is chosen.")] public readonly int[] Delay = { 0 }; [Desc("Types of damage that this trait causes. Leave empty for no damage types.")] public readonly BitSet DamageTypes = default(BitSet); [GrantedConditionReference] [Desc("The condition to grant moments before suiciding.")] public readonly string GrantsCondition = null; public override object Create(ActorInitializer init) { return new KillsSelf(init.Self, this); } } class KillsSelf : ConditionalTrait, INotifyAddedToWorld, ITick { int lifetime; ConditionManager conditionManager; public KillsSelf(Actor self, KillsSelfInfo info) : base(info) { lifetime = Util.RandomDelay(self.World, info.Delay); } protected override void TraitEnabled(Actor self) { // Actors can be created without being added to the world // We want to make sure that this only triggers once they are inserted into the world if (lifetime == 0 && self.IsInWorld) self.World.AddFrameEndTask(w => Kill(self)); } protected override void Created(Actor self) { conditionManager = self.TraitOrDefault(); base.Created(self); } void INotifyAddedToWorld.AddedToWorld(Actor self) { if (!IsTraitDisabled) TraitEnabled(self); } void ITick.Tick(Actor self) { if (!self.IsInWorld || self.IsDead || IsTraitDisabled) return; if (!self.World.Map.Contains(self.Location)) return; if (lifetime-- <= 0) self.World.AddFrameEndTask(w => Kill(self)); } void Kill(Actor self) { if (self.IsDead) return; if (conditionManager != null && !string.IsNullOrEmpty(Info.GrantsCondition)) conditionManager.GrantCondition(self, Info.GrantsCondition); if (Info.RemoveInstead || !self.Info.HasTraitInfo()) self.Dispose(); else self.Kill(self, Info.DamageTypes); } } }