Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Air: Type: Air BuildSpeed: .4 LowPowerSlowdown: 3 PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: InitialCash: 5000 ActorGroupProxy: DeveloperMode: PlayerColorPalette: BasePalette: player RemapIndex: 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31 GpsWatcher: Shroud: BaseAttackNotifier: PlayerStatistics: World: LoadWidgetAtGameStart: Widget: INGAME_ROOT BuildingInfluence: ChooseBuildTabOnSelect: PaletteFromFile@player: Name: player Filename: unittem.pal ShadowIndex: 1 PaletteFromFile@terrain: Name: terrain Filename: isotem.pal PaletteFromFile@chrome: Name: chrome Filename: cameo.pal AllowModifiers: false ShadowIndex: 242 PaletteFromFile@effect: Name: effect Filename: anim.pal PaletteFromFile@colorpicker: Name: colorpicker Filename: unittem.pal AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: Type: Shroud ShroudPalette@fog: Name: fog Type: Fog VoxelNormalsPalette@normals: Name: normals Type: TiberianSun Country@0: Name: GDI Race: gdi Country@1: Name: Nod Race: nod ResourceLayer: ResourceClaimLayer: DebugOverlay: SpawnMapActors: CreateMPPlayers: MPStartUnits: Races: gdi, nod BaseActor: mcv MPStartLocations: SpawnMPUnits: SpatialBins: BinSize: 4 PathFinder: ValidateOrder: DebugPauseState: ScreenShaker: mpspawn: Waypoint: RenderEditorOnly: BodyOrientation: waypoint: Waypoint: RenderEditorOnly: BodyOrientation: