overlay: build-valid-interior: cellsel #TODO remove backfall to RA tileset Start: 3 build-valid-snow: cellsel Start: 3 build-valid-temperat: cellsel Start: 3 build-invalid: cellsel Start: 6 target-select: cellsel Start: 10 target-valid-desert: cellsel Start: 3 target-valid-interior: cellsel Start: 3 target-valid-snow: cellsel Start: 3 target-valid-temperat: cellsel Start: 3 target-invalid: cellsel Start: 6 poweroff: offline: poweroff Start: 0 Length: * Tick: 160 allyrepair: repair: wrench Start: 0 Length: * Tick: 160 rank: # TODO: backfall to RA asset rank: Start: 0 Length: * mpspawn: # TODO: backfall to RA asset idle: Start: 0 Length: * waypoint: # TODO: backfall to RA asset idle: Start: 0 Length: * clock: idle: gclock2 Start: 0 Length: * pips: medic: Start: 6 tag-primary: Start: 8 pip-empty: Start: 1 # TODO: pip-green: Start: 2 pip-yellow: Start: 2 pip-gray: Start: 2 pip-red: Start: 2 pip-blue: Start: 2 explosion: piff: piff Start: 0 Length: * piffpiff: piffpiff Start: 0 Length: * discus: idle: Start: 0 Length: * dragon: idle: Start: 0 Facings: 32 crystal4: idle: Start: 0 Length: 15 ShadowStart: 15 120mm: idle: Start: 0 torpedo: idle: Start: 0 Length: *