#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; using OpenRA.Mods.RA; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Effects { public class IonCannon : IEffect { readonly Target target; readonly Animation anim; readonly Player firedBy; readonly string palette; readonly string weapon; int weaponDelay; bool impacted = false; public IonCannon(Player firedBy, string weapon, World world, CPos location, string effect, string palette, int delay) { this.firedBy = firedBy; this.weapon = weapon; this.palette = palette; weaponDelay = delay; target = Target.FromCell(world, location); anim = new Animation(world, effect); anim.PlayThen("idle", () => Finish(world)); } public void Tick(World world) { anim.Tick(); if (!impacted && weaponDelay-- <= 0) { var weapon = world.Map.Rules.Weapons[this.weapon.ToLowerInvariant()]; weapon.Impact(target, firedBy.PlayerActor, Enumerable.Empty()); impacted = true; } } public IEnumerable Render(WorldRenderer wr) { return anim.Render(target.CenterPosition, wr.Palette(palette)); } void Finish(World world) { world.AddFrameEndTask(w => w.Remove(this)); } } }