#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Renders crates with both water and land variants.")] class WithCrateBodyInfo : ITraitInfo, Requires, IRenderActorPreviewSpritesInfo { [Desc("Easteregg sequences to use in December.")] public readonly string[] XmasImages = { }; [SequenceReference] public readonly string IdleSequence = "idle"; public readonly string WaterSequence = null; public readonly string LandSequence = null; public object Create(ActorInitializer init) { return new WithCrateBody(init.Self, this); } public IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p) { var anim = new Animation(init.World, rs.Image, () => 0); anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), IdleSequence)); yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale); } } class WithCrateBody : INotifyParachuteLanded { readonly Actor self; readonly Animation anim; readonly WithCrateBodyInfo info; public WithCrateBody(Actor self, WithCrateBodyInfo info) { this.self = self; this.info = info; var rs = self.Trait(); var image = rs.GetImage(self); var images = info.XmasImages.Any() && DateTime.Today.Month == 12 ? info.XmasImages : new[] { image }; anim = new Animation(self.World, images.Random(Game.CosmeticRandom)); anim.Play(info.IdleSequence); rs.Add(anim); } public void OnLanded() { var sequence = self.World.Map.GetTerrainInfo(self.Location).IsWater ? info.WaterSequence : info.LandSequence; if (!string.IsNullOrEmpty(sequence)) anim.PlayRepeating(sequence); } } }