#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class DefineSoundDefaults : UpdateRule { public override string Name { get { return "Move mod-specific sound defaults to yaml"; } } public override string Description { get { return "Mod-specific default sound values have been removed from several traits.\n" + "The original values are added back via yaml."; } } Tuple>[] fields = { Tuple.Create("ParaDrop", "ChuteSound", "chute1.aud", new List()), Tuple.Create("EjectOnDeath", "ChuteSound", "chute1.aud", new List()), Tuple.Create("ProductionParadrop", "ChuteSound", "chute1.aud", new List()), Tuple.Create("Building", "BuildSounds", "placbldg.aud, build5.aud", new List()), Tuple.Create("Building", "UndeploySounds", "cashturn.aud", new List()) }; public override IEnumerable BeforeUpdate(ModData modData) { // Reset state for each mod/map foreach (var field in fields) field.Item4.Clear(); yield break; } string BuildMessage(Tuple> field) { return "The default value for {0}.{1} has been removed.\n".F(field.Item1, field.Item2) + "You may wish to explicitly define `{0}: {1}` at the following\n".F(field.Item2, field.Item3) + "locations if the sound has not already been inherited from a parent definition.\n" + UpdateUtils.FormatMessageList(field.Item4.Select(n => n.Location.ToString())); } public override IEnumerable AfterUpdate(ModData modData) { foreach (var field in fields) if (field.Item4.Any()) yield return BuildMessage(field); } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { foreach (var field in fields) { foreach (var traitNode in actorNode.ChildrenMatching(field.Item1)) { var node = traitNode.LastChildMatching(field.Item2); if (node == null) field.Item4.Add(traitNode); } } yield break; } } }