#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Linq; namespace OpenRA.Traits.Activities { public class UnloadCargo : IActivity { public IActivity NextActivity { get; set; } bool isCanceled; int2? ChooseExitTile(Actor self) { // is anyone still hogging this tile? if (self.World.WorldActor.traits.Get().GetUnitsAt(self.Location).Count() > 1) return null; for (var i = -1; i < 2; i++) for (var j = -1; j < 2; j++) if ((i != 0 || j != 0) && self.World.IsCellBuildable(self.Location + new int2(i, j), UnitMovementType.Foot)) return self.Location + new int2(i, j); return null; } public IActivity Tick(Actor self) { if (isCanceled) return NextActivity; // if we're a thing that can turn, turn to the // right facing for the unload animation var unit = self.traits.GetOrDefault(); var unloadFacing = self.Info.Traits.Get().UnloadFacing; if (unit != null && unit.Facing != unloadFacing) return new Turn(unloadFacing) { NextActivity = this }; // todo: handle the BS of open/close sequences, which are inconsistent, // for reasons that probably make good sense to the westwood guys. var cargo = self.traits.Get(); if (cargo.IsEmpty(self)) return NextActivity; var ru = self.traits.GetOrDefault(); if (ru != null) ru.PlayCustomAnimation(self, "unload", null); var exitTile = ChooseExitTile(self); if (exitTile == null) return this; var actor = cargo.Unload(self); self.World.AddFrameEndTask(w => { w.Add(actor); actor.traits.Get().TeleportTo(actor, self.Location); actor.CancelActivity(); actor.QueueActivity(new Move(exitTile.Value, 0)); }); return this; } public void Cancel(Actor self) { NextActivity = null; isCanceled = true; } } }