#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; namespace OpenRA.Traits { class SubmarineInfo : ITraitInfo { public readonly float SubmergeDelay = 1.2f; // Seconds public readonly string SubmergeSound = "subshow1.aud"; public readonly string SurfaceSound = "subshow1.aud"; public object Create(Actor self) { return new Submarine(self); } } class Submarine : IRenderModifier, INotifyAttack, ITick, INotifyDamage { [Sync] int remainingSurfaceTime = 2; /* setup for initial dive */ Actor self; public Submarine(Actor self) { this.self = self; } void DoSurface() { if (remainingSurfaceTime <= 0) OnSurface(); remainingSurfaceTime = (int)(self.Info.Traits.Get().SubmergeDelay * 25); } public void Attacking(Actor self) { DoSurface(); } public void Damaged(Actor self, AttackInfo e) { DoSurface(); } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { if (remainingSurfaceTime > 0) return rs; if (self.Owner == self.World.LocalPlayer) return rs.Select(a => a.WithPalette("shadow")); else return new Renderable[] { }; } public void Tick(Actor self) { if (remainingSurfaceTime > 0) if (--remainingSurfaceTime <= 0) OnDive(); } void OnSurface() { Sound.Play(self.Info.Traits.Get().SurfaceSound); } void OnDive() { Sound.Play(self.Info.Traits.Get().SubmergeSound); } } }