#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using OpenRA.Graphics; namespace OpenRA.Traits { class ResourceLayerInfo : ITraitInfo { public object Create(Actor self) { return new ResourceLayer(self); } } class ResourceLayer : IRenderOverlay, ILoadWorldHook { SpriteRenderer sr; World w; public ResourceTypeInfo[] resourceTypes; CellContents[,] content = new CellContents[128, 128]; public ResourceLayer(Actor self) { sr = new SpriteRenderer( Game.renderer, true ); } public void Render() { var shroud = Game.world.LocalPlayer.Shroud; var map = Game.world.Map; for (int y = map.YOffset; y < map.YOffset + map.Height; y++) for (int x = map.XOffset; x < map.XOffset + map.Width; x++) { if (!shroud.IsExplored(new int2(x, y))) continue; var c = content[x, y]; if (c.image != null) sr.DrawSprite(c.image[c.density], Game.CellSize * new int2(x, y), c.type.Palette); } sr.Flush(); } public void WorldLoaded(World w) { this.w = w; resourceTypes = w.WorldActor.Info.Traits.WithInterface().ToArray(); foreach (var rt in resourceTypes) rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray(); var map = w.Map; for (int y = map.YOffset; y < map.YOffset + map.Height; y++) for (int x = map.XOffset; x < map.XOffset + map.Width; x++) { content[x,y].type = resourceTypes.FirstOrDefault( r => r.Overlays.Contains(w.Map.MapTiles[x, y].overlay)); if (content[x, y].type != null) content[x, y].image = ChooseContent(content[x, y].type); } for (int y = map.YOffset; y < map.YOffset + map.Height; y++) for (int x = map.XOffset; x < map.XOffset + map.Width; x++) if (content[x, y].type != null) content[x, y].density = GetIdealDensity(x, y); } public Sprite[] ChooseContent(ResourceTypeInfo info) { return info.Sprites[w.SharedRandom.Next(info.Sprites.Length)]; } public int GetAdjacentCellsWith(ResourceTypeInfo info, int i, int j) { int sum = 0; for (var u = -1; u < 2; u++) for (var v = -1; v < 2; v++) if (content[i+u, j+v].type == info) ++sum; return sum; } public int GetIdealDensity(int x, int y) { return (GetAdjacentCellsWith(content[x, y].type, x, y) * content[x, y].image.Length) / 9; } public void AddResource(ResourceTypeInfo info, int i, int j, int n) { if (content[i, j].type == null) { content[i, j].type = info; content[i, j].image = ChooseContent(info); content[i, j].density = -1; } if (content[i, j].type != info) return; content[i, j].density = Math.Min( content[i, j].image.Length - 1, content[i, j].density + n); } public ResourceTypeInfo Harvest(int2 p) { var type = content[p.X,p.Y].type; if (type == null) return null; if (--content[p.X, p.Y].density < 0) content[p.X, p.Y].type = null; return type; } public void Destroy(int2 p) { content[p.X, p.Y].type = null; content[p.X, p.Y].image = null; content[p.X, p.Y].density = 0; } public void Grow(ResourceTypeInfo info) { var map = w.Map; var mini = map.XOffset; var maxi = map.XOffset + map.Width; var minj = map.YOffset; var maxj = map.YOffset + map.Height; var newDensity = new byte[128, 128]; for (int j = minj; j < maxj; j++) for (int i = mini; i < maxi; i++) if (content[i, j].type == info) newDensity[i, j] = (byte)GetIdealDensity(i, j); for (int j = minj; j < maxj; j++) for (int i = mini; i < maxi; i++) if (content[i, j].type == info && content[i, j].density < newDensity[i, j]) ++content[i, j].density; } public void Spread(ResourceTypeInfo info) { var map = w.Map; var mini = map.XOffset; var maxi = map.XOffset + map.Width; var minj = map.YOffset; var maxj = map.YOffset + map.Height; var growMask = new bool[128, 128]; for (int j = minj; j < maxj; j++) for (int i = mini; i < maxi; i++) if (content[i,j].type == null && GetAdjacentCellsWith(info, i,j ) > 0 && w.IsCellBuildable(new int2(i, j), UnitMovementType.Wheel)) growMask[i, j] = true; for (int j = minj; j < maxj; j++) for (int i = mini; i < maxi; i++) if (growMask[i, j]) { content[i, j].type = info; content[i, j].image = ChooseContent(info); content[i, j].density = 0; } } public ResourceTypeInfo GetResource(int2 p) { return content[p.X, p.Y].type; } public struct CellContents { public ResourceTypeInfo type; public Sprite[] image; public int density; } } }