#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.RA { class MineInfo : ITraitInfo { public readonly int Damage = 0; public readonly UnitMovementType[] TriggeredBy = { }; public readonly string Warhead = "ATMine"; public readonly bool AvoidFriendly = true; public object Create(Actor self) { return new Mine(self); } } class Mine : ICrushable, IOccupySpace { readonly Actor self; public Mine(Actor self) { this.self = self; self.World.WorldActor.traits.Get().Add(self, this); } public void OnCrush(Actor crusher) { if (crusher.traits.Contains() && crusher.Owner == self.Owner) return; var info = self.Info.Traits.Get(); var warhead = Rules.WarheadInfo[info.Warhead]; self.World.AddFrameEndTask(w => { w.Remove(self); w.Add(new Explosion(w, self.CenterLocation.ToInt2(), warhead.Explosion, false)); crusher.InflictDamage(crusher, info.Damage, warhead); }); } public bool IsPathableCrush(UnitMovementType umt, Player player) { return !self.Info.Traits.Get().AvoidFriendly || (player != self.Owner); } public bool IsCrushableBy(UnitMovementType umt, Player player) { return self.Info.Traits.Get().TriggeredBy.Contains(umt); } public IEnumerable OccupiedCells() { yield return self.Location; } } /* tag trait for stuff that shouldnt trigger mines */ class MineImmuneInfo : StatelessTraitInfo { } class MineImmune { } }