#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA
{
class ParatroopersPowerInfo : SupportPowerInfo
{
public string[] DropItems = { };
public override object Create(Actor self) { return new ParatroopersPower(self,this); }
}
class ParatroopersPower : SupportPower, IResolveOrder
{
public ParatroopersPower(Actor self, ParatroopersPowerInfo info) : base(self, info) { }
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
Sound.Play("slcttgt1.aud");
}
class SelectTarget : IOrderGenerator
{
public IEnumerable Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
yield return new Order("ParatroopersActivate", world.LocalPlayer.PlayerActor, xy);
}
public void Tick(World world) {}
public void Render(World world) {}
public string GetCursor(World world, int2 xy, MouseInput mi)
{
return "ability";
}
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "ParatroopersActivate")
{
if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode();
DoParadrop(Owner, order.TargetLocation,
self.Info.Traits.Get().DropItems);
FinishActivate();
}
}
static void DoParadrop(Player owner, int2 p, string[] items)
{
var startPos = owner.World.ChooseRandomEdgeCell();
owner.World.AddFrameEndTask(w =>
{
var a = w.CreateActor("BADR", startPos, owner);
a.CancelActivity();
a.QueueActivity(new FlyCircle(p));
a.traits.Get().SetLZ(p);
var cargo = a.traits.Get();
foreach (var i in items)
cargo.Load(a, new Actor(owner.World, i.ToLowerInvariant(),
new int2(0,0), a.Owner));
});
}
}
}