#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.RA { class SpyPlanePowerInfo : SupportPowerInfo { public readonly int Range = 10; public override object Create(Actor self) { return new SpyPlanePower(self,this); } } class SpyPlanePower : SupportPower, IResolveOrder { public SpyPlanePower(Actor self, SpyPlanePowerInfo info) : base(self, info) { } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); } protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); Sound.Play("slcttgt1.aud"); } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "SpyPlane") { FinishActivate(); if (order.Player == Owner.World.LocalPlayer) Game.controller.CancelInputMode(); var enterCell = self.World.ChooseRandomEdgeCell(); var exitCell = self.World.ChooseRandomEdgeCell(); var plane = self.World.CreateActor("U2", enterCell, self.Owner); plane.CancelActivity(); plane.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation))); plane.QueueActivity(new CallFunc( () => Owner.Shroud.Explore(Owner.World, order.TargetLocation, (Info as SpyPlanePowerInfo).Range))); plane.QueueActivity(new Fly(Util.CenterOfCell(exitCell))); plane.QueueActivity(new RemoveSelf()); } } class SelectTarget : IOrderGenerator { public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) { Game.controller.CancelInputMode(); yield break; } yield return new Order("SpyPlane", world.LocalPlayer.PlayerActor, xy); } public void Tick(World world) {} public void Render(World world) {} public string GetCursor(World world, int2 xy, MouseInput mi) { return "ability"; } } } }