FACT: Inherits: ^Building Building: Power: 15 Footprint: xxx xxx xxx Dimensions: 3,3 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 3 Production: Produces: Building,Defense ConstructionYard: NUKE: Inherits: ^Building Buildable: Icon: nukeicnh TechLevel: 1 Owner: gdi,nod Cost: 300 Description: Power Plant LongDesc: Provides power for other structures Building: Power: 100 Footprint: x_ xx Dimensions: 2,2 Capturable: true Bib: yes HP: 200 Armor: wood Crewed: yes Sight: 2 PROC: Inherits: ^Building Buildable: Icon: procicnh TechLevel: 2 Prerequisites: nuke Owner: gdi,nod Cost: 2000 Description: Tiberium Refinery LongDesc: Processes Tiberium into useable resources Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true Bib: yes HP: 450 Armor: wood Crewed: yes Sight: 4 TiberiumRefinery: StoresOre: Pips: 17 Capacity: 1000 SILO: Inherits: ^Building Buildable: Icon: siloicnh TechLevel: 2 Prerequisites: proc Owner: gdi,nod Cost: 150 Description: Tiberium Silo LongDesc: Stores excess Tiberium until it can be processed Building: Power: -10 Footprint: xx Dimensions: 2,1 Capturable: true HP: 150 Armor: wood Sight: 2 RenderBuildingOre: StoresOre: Pips: 5 Capacity: 1500 -RenderBuilding: PYLE: Inherits: ^Building Buildable: Icon: pyleicnh TechLevel: 2 Prerequisites: nuke Owner: gdi Cost: 300 Description: Barracks LongDesc: Trains infantry AlternateName: @Barracks Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 3 RallyPoint: Production: Produces: Infantry HAND: Inherits: ^Building Buildable: Icon: handicnh TechLevel: 2 Prerequisites: nuke Owner: nod Cost: 300 Description: Hand of Nod LongDesc: Trains infantry AlternateName: @Barracks Building: Power: -20 Footprint: __ xx xx Dimensions: 2,3 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 3 RallyPoint: Production: Produces: Infantry AFLD: Inherits: ^Building Buildable: Icon: afldicnh TechLevel: 5 Prerequisites: proc Owner: nod Cost: 2000 Description: Airstrip LongDesc: Provides a dropzone for vehicle reinforcements Building: Power: -30 Footprint: xxxx xxxx Dimensions: 4,2 Capturable: true Bib: yes HP: 500 Armor: heavy Crewed: yes Sight: 5 RallyPoint: BelowUnits: ProductionAirdrop: Produces: Vehicle WEAP: Inherits: ^Building Buildable: Icon: weapicnh TechLevel: 5 Prerequisites: proc Owner: gdi Cost: 2000 Description: Weapons Factory LongDesc: Assembly point for vehicle reinforcements Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Capturable: true Bib: yes HP: 200 Armor: light Crewed: yes Sight: 3 RenderWarFactory: RallyPoint: Production: ExitOffset:-1,1 Produces: Vehicle HQ: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: hqicnh TechLevel: 3 Prerequisites: proc Owner: gdi,nod Cost: 1000 Description: Communications Center LongDesc: Provides an overview of the battlefield.\n Requires power to operate. Building: Power: -40 Footprint: __ xx Dimensions: 2,2 Capturable: true Bib: yes HP: 500 Armor: wood Crewed: yes Sight: 10 ProvidesRadar: NUK2: Inherits: ^Building Buildable: Icon:nuk2icnh TechLevel: 5 Prerequisites: nuke Owner: gdi,nod Cost: 700 Description: Advanced Power Plant LongDesc: Provides more power, cheaper than the \nstandard Power Plant Building: Power: 200 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 700 Armor: wood Crewed: yes Sight: 2 FIX: Inherits: ^Building Buildable: Icon: fixicnh TechLevel: 3 Prerequisites: nuke Owner: gdi,nod Cost: 1200 Description: Repair Facility LongDesc: Repairs vehicles and allows the\nconstruction of additional bases. Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Capturable: true HP: 400 Armor: wood Crewed: yes Sight: 3 BelowUnits: Reservable: HPAD: Inherits: ^Building Buildable: Icon:hpadicnh TechLevel: 6 Prerequisites: @Barracks Owner: gdi,nod Cost: 1500 Description: Helipad LongDesc: Produces and reloads helicopters Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Capturable: true Bib: yes HP: 400 Armor: wood Crewed: yes Sight: 3 Production: SpawnOffset: 0,-4 Produces: Plane BelowUnits: Reservable: EYE: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: eyeicnh TechLevel: 7 Prerequisites: hq Owner: gdi Cost: 2800 Description: Advanced Communications Center LongDesc: Provides access to the Ion Cannon.\n Requires power to operate. AlternateName: @Superweapon Building: Power: -200 Footprint: __ xx Dimensions: 2,2 Capturable: true Bib: yes HP: 500 Armor: wood Crewed: yes Sight: 10 ProvidesRadar: TMPL: RequiresPower: CanPowerDown: Inherits: ^Building Buildable: Icon: tmplicnh TechLevel: 7 Prerequisites: hq Owner: nod Cost: 3000 Description: Temple of Nod LongDesc: Place of worship and secret missile silo.\n Requires power to operate. AlternateName: @Superweapon Building: Power: -150 Footprint: __ xx Dimensions: 2,2 Capturable: false Bib: yes HP: 1000 Armor: light Crewed: yes Sight: 4 OBLI: RequiresPower: Inherits: ^Building Buildable: Icon:obliicnh TechLevel: 4 Prerequisites: hq Owner: nod Cost: 1500 Description: Obelisk of Light LongDesc: Advanced base defense. Requires power\nto operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Building: Power: -150 Footprint: _ x Dimensions: 1,2 HP: 200 Armor: light Crewed: no Sight: 5 RenderBuildingCharge: ChargeAudio: obelpowr.aud AttackOmni: PrimaryWeapon: Laser FireDelay: 8 AutoTarget: -RenderBuilding: