#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Lint { public class CheckPlayers : ILintMapPass { public void Run(Action emitError, Action emitWarning, Map map) { var players = new MapPlayers(map.PlayerDefinitions).Players; var worldOwnerFound = false; var playerNames = players.Values.Select(p => p.Name).ToHashSet(); foreach (var player in players.Values) { foreach (var ally in player.Allies) if (!playerNames.Contains(ally)) emitError("Allies contains player {0} that is not in list.".F(ally)); foreach (var enemy in player.Enemies) if (!playerNames.Contains(enemy)) emitError("Enemies contains player {0} that is not in list.".F(enemy)); if (player.OwnsWorld) { worldOwnerFound = true; if (player.Enemies.Any() || player.Allies.Any()) emitWarning("The player {0} owning the world should not have any allies or enemies.".F(player.Name)); if (player.Playable) emitError("The player {0} owning the world can't be playable.".F(player.Name)); } } if (!worldOwnerFound) emitError("Found no player owning the world."); var worldActor = map.Rules.Actors["world"]; var factions = worldActor.TraitInfos().Select(f => f.InternalName).ToHashSet(); foreach (var player in players.Values) if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction)) emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name)); if (worldActor.HasTraitInfo()) { var playerCount = players.Count(p => p.Value.Playable); var spawns = new List(); foreach (var kv in map.ActorDefinitions.Where(d => d.Value.Value == "mpspawn")) { var s = new ActorReference(kv.Value.Value, kv.Value.ToDictionary()); spawns.Add(s.InitDict.Get().Value(null)); } if (playerCount > spawns.Count) emitError("The map allows {0} possible players, but defines only {1} spawn points".F(playerCount, spawns.Count)); if (spawns.Distinct().Count() != spawns.Count) emitError("Duplicate spawn point locations detected."); } foreach (var kv in map.ActorDefinitions) { var actorReference = new ActorReference(kv.Value.Value, kv.Value.ToDictionary()); var ownerInit = actorReference.InitDict.GetOrDefault(); if (ownerInit == null) emitError("Actor {0} is not owned by any player.".F(kv.Key)); else { var ownerName = ownerInit.PlayerName; if (!playerNames.Contains(ownerName)) emitError("Actor {0} is owned by unknown player {1}.".F(kv.Key, ownerName)); else if (kv.Value.Value == "mpspawn" && !players[ownerName].OwnsWorld) { emitError("Actor {0} needs to be owned by the player that owns the world. ".F(kv.Key) + "Use the `Spawn` and `LockSpawn` player properties to force players onto a particular spawn instead."); } } } } } }