#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using OpenRA.GameRules; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class CargoInfo : ITraitInfo { public readonly int Passengers = 0; public readonly UnitMovementType[] PassengerTypes = { }; public readonly int UnloadFacing = 0; public object Create(Actor self) { return new Cargo(self); } } public class Cargo : IPips, IIssueOrder, IResolveOrder { List cargo = new List(); public Cargo(Actor self) {} public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { // todo: check if there is an unoccupied `land` tile adjacent if (mi.Button == MouseButton.Right && underCursor == self && cargo.Count > 0) { var unit = underCursor.traits.GetOrDefault(); if (unit != null && unit.Altitude > 0) return null; return new Order("Deploy", self); } return null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Deploy") { // todo: eject the units self.CancelActivity(); self.QueueActivity(new UnloadCargo()); } } public bool IsFull(Actor self) { return cargo.Count == self.Info.Traits.Get().Passengers; } public bool IsEmpty(Actor self) { return cargo.Count == 0; } public Actor Unload(Actor self) { var a = cargo[0]; cargo.RemoveAt(0); return a; } public IEnumerable GetPips( Actor self ) { var numPips = self.Info.Traits.Get().Passengers; for (var i = 0; i < numPips; i++) if (i >= cargo.Count) yield return PipType.Transparent; else yield return GetPipForPassenger(cargo[i]); } static PipType GetPipForPassenger(Actor a) { return a.traits.Get().ColorOfCargoPip( a ); } public void Load(Actor self, Actor a) { cargo.Add(a); } } }