#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.RA { public class SonarPulsePowerInfo : SupportPowerInfo { public override object Create(Actor self) { return new SonarPulsePower(self, this); } } public class SonarPulsePower : SupportPower, IResolveOrder { public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { } protected override void OnBeginCharging() { } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "pulse1.aud"); } protected override void OnActivate() { Game.IssueOrder(new Order("SonarPulse", Owner.PlayerActor)); } public void ResolveOrder(Actor self, Order order) { if (!IsAvailable) return; if (order.OrderString == "SonarPulse") { // TODO: Reveal submarines // Should this play for all players? Sound.Play("sonpulse.aud"); FinishActivate(); } } } }