## player.yaml options-tech-level = .low = Low .medium = Medium .no-powers = No Powers .unrestricted = Unrestricted checkbox-redeployable-mcvs = .label = Redeployable MCVs .description = Allow undeploying Construction Yard checkbox-stealth-deliveries = .label = Stealth Deliveries .description = Nod's delivery plane is cloaked notification-new-construction-options = New construction options. notification-cannot-deploy-here = Cannot deploy here. notification-low-power = Low power. notification-base-under-attack = Base under attack. notification-ally-under-attack = Our ally is under attack. notification-silos-needed = Silos needed. ## world.yaml options-starting-units = .mcv-only = MCV Only .light-support = Light Support .heavy-support = Heavy Support dropdown-map-creeps = .label = Creep Actors .description = Hostile forces spawn on the battlefield resource-tiberium = Tiberium faction-random = .name = Any .description = Random Faction A random faction will be chosen when the game starts faction-gdi = .name = GDI .description = Global Defense Initiative The GDI is an international military branch of the United Nations tasked with keeping world peace. Commanding the combined forces of the world's most powerful nations, they possess an unmatched arsenal of high-tech weaponry. faction-nod = .name = Nod .description = Brotherhood of Nod The Brotherhood is a religious cult centered around their leader Kane and the alien substance Tiberium. They utilize stealth technology and guerilla tactics to defeat those who oppose them. ## defaults.yaml notification-unit-lost = Unit lost. notification-unit-promoted = Unit promoted. notification-building-captured = Building captured. notification-civilian-building-captured = Civilian Building captured. notification-structure-lost = Structure lost. ## aircraft.yaml actor-tran = .name = Chinook Transport .description = Fast Infantry Transport Helicopter. Unarmed actor-heli = .name = Apache Longbow .description = Helicopter Gunship with Chainguns. Strong vs Infantry, Light Vehicles and Aircraft Weak vs Tanks actor-orca = .name = Orca .description = Helicopter Gunship with AG Missiles. Strong vs Buildings, Tanks Weak vs Infantry actor-c17-name = Supply Aircraft actor-a10-name = A10 Bomber actor-tran-husk-name = Chinook Transport actor-heli-husk-name = Apache Longbow actor-orca-husk-name = Orca ## civilian-desert.yaml actor-v20-name = Sala's House actor-v20-husk-name = Sala's House (Destroyed) actor-v21-name = Abdul's House actor-v21-husk-name = Abdul's House (Destroyed) actor-v22-name = Pablo's Wicked Pub actor-v22-husk-name = Pablo's Wicked Pub (Destroyed) actor-v23-name = Village Well actor-v23-husk-name = Village Well (Destroyed) actor-v24-name = Camel Trader actor-v24-husk-name = Camel Trader (Destroyed) actor-v25-name = Church actor-v25-husk-name = Church (Destroyed) actor-v26-name = Ali's House actor-v26-husk-name = Ali's House (Destroyed) actor-v27-name = Trader Ted's actor-v27-husk-name = Trader Ted's (Destroyed) actor-v28-name = Menelik's House actor-v28-husk-name = Menelik's House (Destroyed) actor-v29-name = Prestor John's House actor-v29-husk-name = Prestor John's House (Destroyed) actor-v30-name = Village Well actor-v30-husk-name = Village Well (Destroyed) actor-v31-name = Witch Doctor's Hut actor-v31-husk-name = Witch Doctor's Hut (Destroyed) actor-v32-name = Rikitikitembo's Hut actor-v32-husk-name = Rikitikitembo's Hut (Destroyed) actor-v33-name = Roarke's Hut actor-v33-husk-name = Roarke's Hut (Destroyed) actor-v34-name = Mubasa's Hut actor-v34-husk-name = Mubasa's Hut (Destroyed) actor-v35-name = Aksum's Hut actor-v35-husk-name = Aksum's Hut (Destroyed) actor-v36-name = Mambo's Hut actor-v36-husk-name = Mambo's Hut (Destroyed) actor-v37-name = The Studio actor-v37-husk-name = The Studio (Destroyed) ## civilian.yaml actor-v01-name = Church actor-v01-husk-name = Church (Destroyed) actor-v02-name = Han's and Gretel's actor-v02-husk-name = Han's and Gretel's (Destroyed) actor-v03-name = Hewitt's House actor-v03-husk-name = Hewitt's House (Destroyed) actor-v04-name = Ricktor's House actor-v04-husk-name = Ricktor's House (Destroyed) actor-v05-name = Gretchkin's house actor-v05-husk-name = Gretchkin's house (Destroyed) actor-v06-name = The Barn actor-v06-husk-name = The Barn (Destroyed) actor-v07-name = Damon's Pub actor-v07-husk-name = Damon's Pub (Destroyed) actor-v08-name = Fran's House actor-v08-husk-name = Fran's House (Destroyed) actor-v09-name = Music Factory actor-v09-husk-name = Music Factory (Destroyed) actor-v10-name = Toymaker's actor-v10-husk-name = Toymaker's (Destroyed) actor-v11-name = Ludwig's House actor-v11-husk-name = Ludwig's House (Destroyed) actor-v14-name = Wheat Field actor-v14-husk-name = Wheat Field (Destroyed) actor-v15-name = Fallow Field actor-v15-husk-name = Fallow Field (Destroyed) actor-v16-name = Corn Field actor-v16-husk-name = Corn Field (Destroyed) actor-v17-name = Celery Field actor-v17-husk-name = Celery Field (Destroyed) actor-v18-name = Potato Field actor-v18-husk-name = Potato Field (Destroyed) actor-arco-name = Oil Pump actor-arco-husk-name = Oil Pump (Destroyed) actor-barb-name = Barbwire Fence actor-wood-name = Wooden Fence actor-delphi-name = Agent Delphi actor-chan-name = Dr. Chan actor-moebius-name = Dr. Moebius ## defaults.yaml meta-vehicle-generic-name = Vehicle meta-tank-generic-name = Tank meta-helicopter-generic-name = Helicopter meta-soldier-generic-name = Soldier meta-civinfantry-name = Civilian meta-viceroid-name = Visceroid meta-ship-generic-name = Ship meta-building-generic-name = Structure meta-civbuilding-generic-name = Civilian Building meta-civbuildinghusk-generic-name = Civilian Building (Destroyed) meta-civfield-generic-name = Field meta-civhaystackorigloo = .winter--name = Igloo .summer--name = Haystacks meta-civhaystackorigloohusk = .winter--name = Igloo (Destroyed) .summer--name = Haystacks (Destroyed) meta-tree-name = Tree meta-treehusk-name = Tree (Burnt) meta-tibtree-name = Blossom Tree meta-rock-name = Rock meta-husk-generic-name = Destroyed Vehicle meta-helicopterhusk-generic-name = Destroyed Helicopter meta-bridge-name = Bridge meta-crate = .name = Crate .generic-name = Crate ## husks.yaml actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed) actor-harv-husk-name = Harvester (Destroyed) actor-apc-husk-name = APC (Destroyed) actor-ftnk-husk-name = Flame Tank (Destroyed) actor-arty-husk-name = Artillery (Destroyed) actor-bggy-husk-name = Nod Buggy (Destroyed) actor-bike-husk-name = Recon Bike (Destroyed) actor-jeep-husk-name = Hum-Vee (Destroyed) actor-ltnk-husk-name = Light Tank (Destroyed) actor-mtnk-husk-name = Medium Tank (Destroyed) actor-htnk-husk-name = Mammoth Tank (Destroyed) actor-msam-husk-name = Rocket Launcher (Destroyed) actor-mlrs-husk-name = Mobile S.A.M. (Destroyed) actor-stnk-husk-name = Stealth Tank (Destroyed) actor-truck-husk-name = Supply Truck (Destroyed) ## infantry.yaml actor-e1 = .name = Minigunner .description = General-purpose infantry. Strong vs Infantry Weak vs Vehicles actor-e2 = .name = Grenadier .description = Fast infantry armed with grenades. Strong vs Buildings, slow-moving targets actor-e3 = .name = Rocket Soldier .description = Anti-tank/Anti-aircraft infantry. Strong vs Tanks, Aircraft Weak vs Infantry actor-e4 = .name = Flamethrower .description = Advanced Anti-infantry unit. Strong vs Infantry, Buildings Weak vs Tanks actor-e5 = .name = Chemical Warrior .description = Advanced general-purpose infantry. Strong vs all Ground units actor-e6 = .name = Engineer .description = Damages and captures enemy structures. Repairs destroyed vehicles Unarmed actor-rmbo = .name = Commando .description = Elite sniper infantry unit. Strong vs Infantry, Buildings Weak vs Vehicles actor-pvice-description = Mutated abomination that spits liquid Tiberium. Strong vs Infantry, Buildings Weak vs Aircraft actor-steg = .name = Stegosaurus .description = A large, heavily built, herbivorous quadruped actor-trex = .name = Tyrannosaurus rex .description = Bipedal carnivore with a massive skull actor-tric = .name = Triceratops .description = Quadruped with large bony frill and three horns actor-rapt = .name = Velociraptor .description = Bipedal with enlarged sickle-shaped claw on each hindfoot ## misc.yaml actor-wcrate-name = Wooden Crate actor-scrate-name = Steel Crate actor-mpspawn-name = (multiplayer player starting point) actor-waypoint-name = (waypoint for scripted behavior) actor-camera-name = (reveals area to owner) actor-camera-small-name = (reveals small area to owner) actor-flare-name = Flare ## ships.yaml actor-boat-name = Gunboat actor-lst-name = Landing Craft ## structures.yaml notification-construction-complete = Construction complete. notification-unit-ready = Unit ready. notification-reinforcements-have-arrived = Reinforcements have arrived. notification-unable-to-build-more = Unable to build more. notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress. notification-repairing = Repairing. notification-ion-cannon-charging = Ion cannon charging. notification-ion-cannon-ready = Ion cannon ready. notification-select-target = Select target. notification-insufficient-power = Insufficient power. notification-airstrike-ready = Airstrike ready. notification-enemy-planes-approaching = Enemy planes approaching. notification-nuclear-weapon-available = Nuclear weapon available. notification-nuclear-weapon-launched = Nuclear weapon launched. notification-nuclear-warhead-approaching = Nuclear warhead approaching. actor-fact = .name = Construction Yard .description = Builds structures actor-fact-gdi-name = Construction Yard (GDI) actor-fact-nod-name = Construction Yard (Nod) actor-nuke = .name = Power Plant .description = Generates power actor-nuk2 = .name = Advanced Power Plant .description = Provides more power, cheaper than the standard Power Plant actor-proc = .name = Tiberium Refinery .description = Processes raw Tiberium into useable resources actor-silo = .name = Tiberium Silo .description = Stores processed Tiberium actor-pyle = .name = Barracks .description = Trains infantry actor-hand = .name = Hand of Nod .description = Trains infantry actor-afld = .name = Airstrip .description = Provides a dropzone for vehicle reinforcements actor-weap = .name = Weapons Factory .description = Produces vehicles actor-hpad = .name = Helipad .description = Produces and repairs helicopters actor-hq = .name = Communications Center .description = Provides radar and Air Strike support power. Unlocks higher-tech units and buildings. Requires power to operate. .airstrikepower-name = Air Strike .airstrikepower-description = Deploy an aerial napalm strike. Burns buildings and infantry along a line. actor-fix = .name = Repair Facility .description = Repairs vehicles actor-eye = .name = Advanced Communications Center .description = Provides radar and Orbital Ion Cannon support power. Unlocks Mammoth Tank and Commando. Requires power to operate. .ioncannonpower-name = Ion Cannon .ioncannonpower-description = Initiate an Ion Cannon strike. Applies instant damage to a small area. actor-tmpl = .name = Temple of Nod .description = Provides Nuclear Strike support power. Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light. Requires power to operate. .nukepower-name = Nuclear Strike .nukepower-description = Launch a tactical nuclear warhead. Applies heavy damage over a large area. actor-gun = .name = Turret .description = Basic Anti-Tank base defense. Strong vs Tanks, vehicles Weak vs Infantry actor-sam = .name = SAM Site .description = Anti-Aircraft base defense. Strong vs Aircraft Cannot target Ground units. actor-obli = .name = Obelisk of Light .description = Advanced base defense. Requires power to operate. Strong vs all Ground units Cannot target Aircraft actor-gtwr = .name = Guard Tower .description = Basic defensive structure. Strong vs Infantry Weak vs Tanks actor-atwr = .name = Advanced Guard Tower .description = All-purpose defensive structure. Strong vs Aircraft, Infantry Weak vs Tanks actor-sbag = .name = Sandbag Barrier .description = Stops infantry and light vehicles. Can be crushed by tanks. actor-cycl = .name = Chain Link Barrier .description = Stops infantry and light vehicles. Can be crushed by tanks. actor-brik = .name = Concrete Barrier .description = Stops infantry and most tanks. Blocks some projectiles. actor-barracks-name = Infantry Production actor-vehicleproduction-name = Vehicle Production actor-anypower-name = Any Power Generation actor-anyhq-name = A Communications Center ## tech.yaml actor-v19-husk-name = Oil Derrick (Destroyed) actor-hosp-husk-name = Hospital (Destroyed) actor-bio-husk-name = Biological Lab (Destroyed) actor-hosp = .name = Hospital .captured-desc = Provides infantry with self-healing. .capturable-desc = Capture to enable self-healing for infantry. actor-miss = .name = Tech Center .captured-desc = Provides range of vision. .capturable-desc = Capture to give visual range. actor-bio = .name = Biological Lab .captured-desc = Provides infantry with Tiberium immunity. .capturable-desc = Capture to enable Tiberium immunity for infantry. actor-v19 = .name = Oil Derrick .captured-desc = Provides additional funds. .capturable-desc = Capture to receive additional funds. ## trees.yaml actor-splitblue-name = Blossom Tree (blue) actor-t03-transformable-name = (Tree that can transform into a Blossom Tree) actor-t13-transformable-name = (Tree that can transform into a Blossom Tree) ## vehicles.yaml actor-mcv = .name = Mobile Construction Vehicle .description = Deploys into another Construction Yard. Unarmed actor-harv = .name = Harvester .generic-name = Harvester .description = Collects Tiberium for processing. Unarmed notification-harvester-lost = Harvester lost. actor-apc = .name = APC .description = Armed infantry transport. Can attack Aircraft. Strong vs Vehicles Weak vs Infantry actor-arty = .name = Artillery .description = Long-range artillery. Strong vs Infantry, Vehicles and Buildings actor-ftnk = .name = Flame Tank .description = Heavily armored flame-throwing vehicle. Strong vs Infantry, Buildings and Vehicles Weak vs Tanks actor-bggy = .name = Nod Buggy .description = Fast scout and anti-infantry vehicle. Strong vs Infantry Weak vs Tanks actor-bike = .name = Recon Bike .description = Fast scout vehicle, armed with rockets. Can attack Aircraft. Strong vs Vehicles, Tanks Weak vs Infantry actor-jeep = .name = Hum-Vee .description = Fast scout and anti-infantry vehicle. Strong vs Infantry Weak vs Tanks actor-ltnk = .name = Light Tank .description = Fast, light tank. Strong vs Vehicles, Tanks Weak vs Infantry actor-mtnk = .name = Medium Tank .description = General-Purpose GDI Tank. Strong vs Tanks, Vehicles Weak vs Infantry actor-htnk = .name = Mammoth Tank .description = Heavily armored GDI Tank. Can attack Aircraft. Strong vs Everything actor-msam = .name = Rocket Launcher .description = Long range rocket artillery. Strong vs all Ground units. actor-mlrs = .name = Mobile S.A.M. .description = Powerful anti-air unit. Cannot attack Ground units. actor-stnk = .name = Stealth Tank .description = Long-range missile tank that can cloak. Can attack Aircraft. Has weak armor. Can be spotted by infantry and defense structures. Strong vs Vehicles, Tanks Weak vs Infantry. actor-mhq = .name = Mobile HQ .description = Mobile base of operations actor-truck = .description = Transports cash to other players. Builds fast Unarmed .name = Supply Truck ## ai.yaml bot-cabal = .name = Cabal bot-watson = .name = Watson bot-hal9001 = .name = HAL 9001