#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; namespace OpenRA.Mods.Common.Activities { public class Rearm : Activity { readonly AmmoPool[] ammoPools; public Rearm(Actor self) { ammoPools = self.TraitsImplementing().Where(p => !p.AutoReloads).ToArray(); } protected override void OnFirstRun(Actor self) { // Reset the ReloadDelay to avoid any issues with early cancellation // from previous reload attempts (explicit order, host building died, etc). // HACK: this really shouldn't be managed from here foreach (var pool in ammoPools) pool.RemainingTicks = pool.Info.ReloadDelay; } public override Activity Tick(Actor self) { if (IsCanceled) return NextActivity; // HACK: check if we are on the helipad/airfield/etc. var hostBuilding = self.World.ActorMap.GetActorsAt(self.Location) .FirstOrDefault(a => a.Info.HasTraitInfo()); if (hostBuilding == null || !hostBuilding.IsInWorld) return NextActivity; var complete = true; foreach (var pool in ammoPools) { if (!pool.FullAmmo()) { Reload(self, hostBuilding, pool); complete = false; } } return complete ? NextActivity : this; } void Reload(Actor self, Actor hostBuilding, AmmoPool ammoPool) { if (--ammoPool.RemainingTicks <= 0) { foreach (var host in hostBuilding.TraitsImplementing()) host.Rearming(hostBuilding, self); ammoPool.RemainingTicks = ammoPool.Info.ReloadDelay; if (!string.IsNullOrEmpty(ammoPool.Info.RearmSound)) Game.Sound.PlayToPlayer(SoundType.World, self.Owner, ammoPool.Info.RearmSound, self.CenterPosition); ammoPool.GiveAmmo(self, ammoPool.Info.ReloadCount); } } } }