#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Drawing; using OpenRA.Graphics; namespace OpenRA.Mods.Common.Graphics { public struct RangeCircleRenderable : IRenderable, IFinalizedRenderable { const int RangeCircleSegments = 32; static readonly Int32Matrix4x4[] RangeCircleStartRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i).AsMatrix()); static readonly Int32Matrix4x4[] RangeCircleEndRotations = Exts.MakeArray(RangeCircleSegments, i => WRot.FromFacing(8 * i + 6).AsMatrix()); readonly WPos centerPosition; readonly WDist radius; readonly int zOffset; readonly Color color; readonly Color contrastColor; public RangeCircleRenderable(WPos centerPosition, WDist radius, int zOffset, Color color, Color contrastColor) { this.centerPosition = centerPosition; this.radius = radius; this.zOffset = zOffset; this.color = color; this.contrastColor = contrastColor; } public WPos Pos { get { return centerPosition; } } public PaletteReference Palette { get { return null; } } public int ZOffset { get { return zOffset; } } public bool IsDecoration { get { return true; } } public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); } public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); } public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); } public IRenderable AsDecoration() { return this; } public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; } public void Render(WorldRenderer wr) { DrawRangeCircle(wr, centerPosition, radius, 1, color, 3, contrastColor); } public static void DrawRangeCircle(WorldRenderer wr, WPos centerPosition, WDist radius, float width, Color color, float contrastWidth, Color contrastColor) { var wcr = Game.Renderer.WorldRgbaColorRenderer; var offset = new WVec(radius.Length, 0, 0); for (var i = 0; i < RangeCircleSegments; i++) { var a = wr.Screen3DPosition(centerPosition + offset.Rotate(ref RangeCircleStartRotations[i])); var b = wr.Screen3DPosition(centerPosition + offset.Rotate(ref RangeCircleEndRotations[i])); if (contrastWidth > 0) wcr.DrawLine(a, b, contrastWidth / wr.Viewport.Zoom, contrastColor); if (width > 0) wcr.DrawLine(a, b, width / wr.Viewport.Zoom, color); } } public void RenderDebugGeometry(WorldRenderer wr) { } public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; } } }