#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.D2k.Traits { [Desc("Rendered together with the \"make\" animation.")] public class WithCrumbleOverlayInfo : ITraitInfo, Requires { [Desc("Sequence name to use")] public readonly string Sequence = "crumble-overlay"; [Desc("Custom palette name")] public readonly string Palette = null; [Desc("Custom palette is a player palette BaseName")] public readonly bool IsPlayerPalette = false; public object Create(ActorInitializer init) { return new WithCrumbleOverlay(init, this); } } public class WithCrumbleOverlay : INotifyBuildComplete { bool buildComplete = false; public WithCrumbleOverlay(ActorInitializer init, WithCrumbleOverlayInfo info) { if (init.Contains()) return; var key = "make_overlay_{0}".F(info.Sequence); var rs = init.Self.Trait(); var overlay = new Animation(init.World, rs.GetImage(init.Self)); // Remove the animation once it is complete overlay.PlayThen(info.Sequence, () => init.World.AddFrameEndTask(w => rs.Remove(key))); rs.Add(key, new AnimationWithOffset(overlay, null, () => !buildComplete), info.Palette, info.IsPlayerPalette); } public void BuildingComplete(Actor self) { buildComplete = true; } } }