#region Copyright & License Information /* * Copyright 2007-2018 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; namespace OpenRA.Mods.Common.UpdateRules.Rules { public class RemovePaletteFromCurrentTileset : UpdateRule { public override string Name { get { return "Remove PaletteFromCurrentTileset trait"; } } public override string Description { get { return "The PaletteFromCurrentTileset trait and Palette field on TileSets have been removed.\n" + "Terrain palettes are now explicitly defined on the world actor."; } } readonly Dictionary tilesetPalettes = new Dictionary(); readonly List> paletteTraits = new List>(); string BuildYaml(string palette, int[] shadow, string tileset, string filename) { return "PaletteFromFile@{0}:\n Name: {1}\n Tileset: {2}\n Filename: {3}\n ShadowIndex: {4}".F( palette + '-' + tileset.ToLower(), palette, tileset, filename, FieldSaver.FormatValue(shadow)); } public override IEnumerable AfterUpdate(ModData modData) { if (tilesetPalettes.Any() && paletteTraits.Any()) yield return "You must add the following to your palette definitions:\n" + paletteTraits.Select(p => tilesetPalettes.Select(kv => BuildYaml(p.Item1, p.Item2, kv.Key, kv.Value)).JoinWith("\n")).JoinWith("\n"); paletteTraits.Clear(); yield break; } public override IEnumerable UpdateTilesetNode(ModData modData, MiniYamlNode tilesetNode) { if (tilesetNode.Key == "General") { var idNode = tilesetNode.LastChildMatching("Id"); if (idNode == null) yield break; var paletteNode = tilesetNode.LastChildMatching("Palette"); if (paletteNode != null) tilesetPalettes[idNode.Value.Value] = paletteNode.Value.Value; tilesetNode.RemoveNodes("Palette"); } } public override IEnumerable UpdateActorNode(ModData modData, MiniYamlNode actorNode) { foreach (var paletteNode in actorNode.ChildrenMatching("PaletteFromCurrentTileset")) { var name = "terrain"; var shadow = new int[] { }; var shadowNode = paletteNode.LastChildMatching("ShadowIndex"); if (shadowNode != null) shadow = shadowNode.NodeValue(); var nameNode = paletteNode.LastChildMatching("Name"); if (nameNode != null) name = nameNode.Value.Value; paletteTraits.Add(Tuple.Create(name, shadow)); } actorNode.RemoveNodes("PaletteFromCurrentTileset"); yield break; } } }