explosion: piff: minipiff Start: 0 Length: * piffs: minipiff Start: 0 Length: * small_explosion: veh-hit3 Start: 0 Length: * med_explosion: frag1 Start: 0 Length: * large_explosion: bigboom Start: 0 Length: * small_artillery: veh-hit2 Start: 0 Length: * artillery: art-exp1 Start: 0 Length: * self_destruct: art-exp1 Start: 0 Length: * small_building: veh-hit1 Start: 0 Length: * building: fball1 Start: 0 Length: * small_napalm: napalm1 Start: 0 Length: * napalm: napalm2 Start: 0 Length: * napalm2: napalm2 Start: 0 Length: * Tick: 60 shockwave: shockwave Start: 0 Length: * Tick: 30 nuke: atomsfx Start: 0 Length: * Tick: 60 90mm: idle: Start: 0 Facings: 32 laserfire: idle: miniboom Start: 0 Length: * pips: groups: numbers Start: 0 Length: 10 tag-primary: stars Start: 0 pip-empty: dots Start: 0 pip-green: dots Start: 1 clock: idle: Start: 0 Length: * powerdown: disabled: speed Start: 3 poweroff: offline: Start: 0 Length: * Tick: 160 rank: rank: Start: 0 Length: * overlay: build-valid-arrakis: Start: 0 build-invalid: Start: 1 target-select: Start: 2 target-valid-arrakis: Start: 0 target-invalid: Start: 1 rallypoint: flag:flagfly Start: 0 Length: * Offset: 11,-5 circles:fpls Start: 0 Length: * rpg: idle: Start: 0 Facings: 32 crate-effects: dollar: selling Start: 0 Length: * reveal-map: orbit Start: 0 Length: * hide-map: reveal Start: 0 Length: * levelup: levelup Start: 0 Length: * Tick: 200 allyrepair: repair: Start: 0 Length: * Tick: 160 missile: idle: Start: 0 Facings: 32 missile2: idle: Start: 0 Facings: 32 atomic: up: deathhandmissile Start: 0 Length: 1 down: deathhandmissile Start: 1 Length: 1 fire: 1: fire2 Start: 0 Length: * Offset: 0,-3 2: fire2 Start: 0 Length: * Offset: 0,-3 3: fire3 Start: 0 Length: * Offset: 0,-3 4: fire Start: 0 Length: * Offset: 0,-3 smoke_m: idle: minifire Start: 0 Length: * loop: minifire Start: 0 Length: * end: minifire Start: 0 Length: 3 bombs: open: Start: 0 Length: 4 idle: Start: 0 Length: 4 parach: open: Start: 0 Length: 5 idle: Start: 5 Length: 11 mpspawn: idle: Start: 0 Length: * waypoint: idle: Start: 0 Length: * sietch: idle: Start: 0 doubleblast: idle: Start: 0 Facings: 16