e1: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * e2: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * e3: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * weedguy: stand: weed Start: 0 Facings: 8 ShadowStart: 202 run: weed Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 210 shoot: weed Start: 56 Length: 1 Facings: 8 prone-shoot: weed Start: 212 Length: 6 Facings: 8 standup-0: weed Start: 260 Length: 2 Facings: 8 prone-run: weed Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 288 prone-stand: weed Start: 144 Length: 4 Facings: 8 ShadowStart: 346 die1: weed Start: 160 Length: 6 ShadowStart: 336 die2: weed Start: 149 Length: 14 ShadowStart: 351 die3: weed Start: 166 Length: 10 ShadowStart: 368 die4: weed Start: 197 Length: 5 ShadowStart: 399 die5: weed Start: 177 Length: 19 ShadowStart: 379 die6: electro Start: 0 Length: * medic: stand: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 idle1: Start: 56 Length: 14 Tick: 120 idle2: Start: 71 Length: 14 Tick: 120 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 prone-stand: Start: 144 Length: 4 Facings: 8 die1: Start: 134 Length: 14 die2: Start: 149 Length: 14 shoot: Start: 164 Length: 6 Facings: 8 prone-shoot: Start: 212 Length: 6 Facings: 8 standup-0: Start: 260 Length: 2 Facings: 8 heal: Start: 292 Length: 14 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 die6: electro Start: 0 Length: * engineer: stand: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 idle1: Start: 56 Length: 14 Tick: 120 idle2: Start: 71 Length: 14 Tick: 120 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 prone-stand: Start: 144 Length: 4 Facings: 8 die1: Start: 134 Length: 14 die2: Start: 149 Length: 14 standup-0: Start: 260 Length: 2 Facings: 8 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 die6: electro Start: 0 Length: * umagon: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * ghost: # TODO unused GUNFIRE.SHP stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * jumpjet: # TODO: ShadowStart: stand: Start: 0 Facings: 8 run: Start: 8 Length: 6 Facings: 8 Tick: 100 idle1: Start: 56 Length: 14 Tick: 120 idle2: Start: 71 Length: 14 Tick: 120 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 prone-stand: Start: 144 Length: 4 Facings: 8 die1: Start: 134 Length: 14 die2: Start: 149 Length: 14 shoot: Start: 164 Length: 6 Facings: 8 prone-shoot: Start: 212 Length: 6 Facings: 8 standup-0: Start: 260 Length: 2 Facings: 8 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * mhijack: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * chamspy: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * cyc2: stand: Start: 0 Facings: 8 ShadowStart: 308 run: Start: 8 Length: 10 Facings: 8 Tick: 100 ShadowStart: 316 idle1: Start: 80 Length: 14 Tick: 120 ShadowStart: 388 idle2: Start: 95 Length: 14 Tick: 120 ShadowStart: 413 prone-run: Start: 110 Length: 8 Facings: 8 Tick: 100 ShadowStart: 418 prone-stand: # TODO: N/A? Start: 144 Length: 4 Facings: 8 ShadowStart: 452 die1: Start: 182 Length: 14 ShadowStart: 490 die2: Start: 197 Length: 14 ShadowStart: 505 shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 520 prone-shoot: Start: 260 Length: 6 Facings: 8 ShadowStart: 568 standup-0: # TODO: N/A as they only crawl when severly damaged Start: 260 Length: 2 Facings: 8 ShadowStart: 568 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * cyborg: stand: Start: 0 Facings: 8 ShadowStart: 370 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 378 idle1: Start: 56 Length: 14 Tick: 120 idle2: Start: 71 Length: 14 Tick: 120 prone-run: Start: 86 Length: 6 Facings: 8 Tick: 100 prone-stand: Start: 144 Length: 4 Facings: 8 die1: Start: 134 Length: 14 die2: Start: 149 Length: 14 shoot: Start: 164 Length: 6 Facings: 8 prone-shoot: Start: 212 Length: 6 Facings: 8 standup-0: # TODO: N/A as they don't do that Start: 260 Length: 2 Facings: 8 die5: # TODO: unused running frame 322 and following Start: 292 Length: 14 ShadowStart: 560 die3: Start: 307 Length: 14 die6: electro Start: 0 Length: * mutant: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * mwmn: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * mutant3: # TODO unused MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * tratos: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * oxanna: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * slav: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 300 idle1: Start: 56 Length: 14 Tick: 120 ShadowStart: 348 idle2: Start: 71 Length: 14 Tick: 120 ShadowStart: 363 prone-run: Start: 86 Length: 4 Facings: 8 Tick: 100 ShadowStart: 378 prone-stand: Start: 144 Length: 4 Facings: 8 ShadowStart: 436 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 shoot: Start: 164 Length: 6 Facings: 8 ShadowStart: 456 prone-shoot: Start: 212 Length: 6 Facings: 8 ShadowStart: 504 standup-0: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 die5: flameguy # TODO: walking animation unused Start: 42 Length: 104 ShadowStart: 190 die6: electro Start: 0 Length: * doggie: # TODO: not sure what frame 88 and following is stand: Start: 0 Facings: 8 ShadowStart: 119 run: Start: 8 Length: 6 Facings: 8 Tick: 100 ShadowStart: 127 die1: Start: 99 Length: 9 ShadowStart: 218 die2: Start: 99 Length: 9 ShadowStart: 218 shoot: # TODO: partly wrong Start: 56 Length: 6 Facings: 8 ShadowStart: 175 die5: Start: 109 Length: 9 ShadowStart: 228 die6: Start: 109 Length: 9 ShadowStart: 228 vissml: idle: Start: 0 Length: 90 ShadowStart: 90 vislrg: idle: Start: 0 Length: 90 ShadowStart: 90 muzzle: vislgatk # TODO: unused Start: 0 Length: 5 Facings: 8 ShadowStart: 40 civ1: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 panic-stand: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 shoot: Start: 165 Length: 6 Facings: 8 ShadowStart: 457 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 die6: electro Start: 0 Length: * civ2: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 panic-stand: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 shoot: Start: 165 Length: 6 Facings: 8 ShadowStart: 457 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 die6: electro Start: 0 Length: * civ3: stand: Start: 0 Facings: 8 ShadowStart: 292 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 300 panic-stand: Start: 260 Length: 2 Facings: 8 ShadowStart: 552 panic-run: Start: 86 Length: 6 Facings: 8 ShadowStart: 378 shoot: Start: 165 Length: 6 Facings: 8 ShadowStart: 457 die1: Start: 134 Length: 14 ShadowStart: 426 die2: Start: 149 Length: 14 ShadowStart: 441 die6: electro Start: 0 Length: *