#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Spawn new actors when sold.")] public class EmitInfantryOnSellInfo : ITraitInfo { public readonly float ValuePercent = 40; public readonly float MinHpPercent = 30; [ActorReference] [Desc("Be sure to use lowercase. Default value is \"e1\".")] public readonly string[] ActorTypes = { "e1" }; [Desc("Spawns actors only if the selling player's faction is in this list. " + "Leave empty to allow all factions by default.")] public readonly HashSet Factions = new HashSet(); public object Create(ActorInitializer init) { return new EmitInfantryOnSell(init.Self, this); } } public class EmitInfantryOnSell : INotifySold { readonly EmitInfantryOnSellInfo info; readonly bool correctFaction; public EmitInfantryOnSell(Actor self, EmitInfantryOnSellInfo info) { this.info = info; var factionsList = info.Factions; correctFaction = factionsList.Count == 0 || factionsList.Contains(self.Owner.Faction.InternalName); } public void Selling(Actor self) { } void Emit(Actor self) { if (!correctFaction) return; var csv = self.Info.Traits.GetOrDefault(); var valued = self.Info.Traits.GetOrDefault(); var cost = csv != null ? csv.Value : (valued != null ? valued.Cost : 0); var health = self.TraitOrDefault(); var dudesValue = info.ValuePercent * cost; if (health != null) dudesValue = dudesValue * health.HP / health.MaxHP; dudesValue /= 100; var eligibleLocations = FootprintUtils.Tiles(self).ToList(); var actorTypes = info.ActorTypes.Select(a => new { Name = a, Cost = self.World.Map.Rules.Actors[a].Traits.Get().Cost }).ToList(); while (eligibleLocations.Count > 0 && actorTypes.Any(a => a.Cost <= dudesValue)) { var at = actorTypes.Where(a => a.Cost <= dudesValue).Random(self.World.SharedRandom); var loc = eligibleLocations.Random(self.World.SharedRandom); eligibleLocations.Remove(loc); dudesValue -= at.Cost; self.World.AddFrameEndTask(w => w.CreateActor(at.Name, new TypeDictionary { new LocationInit(loc), new OwnerInit(self.Owner), })); } } public void Sold(Actor self) { Emit(self); } } }