#region Copyright & License Information /* * Copyright 2007-2014 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.RA { [Desc("Renders an arbitrary circle when selected or placing a structure")] class WithRangeCircleInfo : ITraitInfo, IPlaceBuildingDecoration { [Desc("Type of range circle. used to decide which circles to draw on other structures during building placement.")] public readonly string Type = null; [Desc("Color of the circle")] public readonly Color Color = Color.FromArgb(128, Color.White); [Desc("Range of the circle")] public readonly WRange Range = WRange.Zero; public IEnumerable Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition) { yield return new RangeCircleRenderable( centerPosition, Range, 0, Color, Color.FromArgb(96, Color.Black) ); foreach (var a in w.ActorsWithTrait()) if (a.Actor.Owner == a.Actor.World.LocalPlayer && a.Trait.Info.Type == Type) foreach (var r in a.Trait.RenderAfterWorld(wr)) yield return r; } public object Create(ActorInitializer init) { return new WithRangeCircle(init.self, this); } } class WithRangeCircle : IPostRenderSelection { public readonly WithRangeCircleInfo Info; readonly Actor self; public WithRangeCircle(Actor self, WithRangeCircleInfo info) { this.self = self; Info = info; } public IEnumerable RenderAfterWorld(WorldRenderer wr) { if (self.Owner != self.World.LocalPlayer) yield break; yield return new RangeCircleRenderable( self.CenterPosition, Info.Range, 0, Info.Color, Color.FromArgb(96, Color.Black) ); } } }