#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor can capture other actors which have the Capturable: trait.")] public class CapturesInfo : ConditionalTraitInfo, Requires { [FieldLoader.Require] [Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")] public readonly BitSet CaptureTypes = default; [Desc("Targets with health above this percentage will be sabotaged instead of captured.", "Set to 0 to disable sabotaging.")] public readonly int SabotageThreshold = 0; [Desc("Sabotage damage expressed as a percentage of maximum target health.")] public readonly int SabotageHPRemoval = 50; [Desc("Damage types that applied with the sabotage damage.")] public readonly BitSet SabotageDamageTypes = default; [Desc("Delay (in ticks) that to wait next to the target before initiating the capture.")] public readonly int CaptureDelay = 0; [Desc("Enter the target actor and be consumed by the capture.")] public readonly bool ConsumedByCapture = true; [Desc("Experience granted to the capturing player.")] public readonly int PlayerExperience = 0; [Desc("Relationships that the structure's previous owner needs to have for the capturing player to receive Experience.")] public readonly PlayerRelationship PlayerExperienceRelationships = PlayerRelationship.Enemy; [CursorReference] [Desc("Cursor to display when the health of the target actor is above the sabotage threshold.")] public readonly string SabotageCursor = "capture"; [CursorReference] [Desc("Cursor to display when able to capture the target actor.")] public readonly string EnterCursor = "enter"; [CursorReference] [Desc("Cursor to display when unable to capture the target actor.")] public readonly string EnterBlockedCursor = "enter-blocked"; [VoiceReference] public readonly string Voice = "Action"; [Desc("Color to use for the target line.")] public readonly Color TargetLineColor = Color.Crimson; public override object Create(ActorInitializer init) { return new Captures(init.Self, this); } } public class Captures : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { readonly CaptureManager captureManager; public Captures(Actor self, CapturesInfo info) : base(info) { captureManager = self.Trait(); } public IEnumerable Orders { get { if (IsTraitDisabled) yield break; yield return new CaptureOrderTargeter(this); } } public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued) { if (order.OrderID != "CaptureActor") return null; return new Order(order.OrderID, self, target, queued); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "CaptureActor" ? Info.Voice : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "CaptureActor" || IsTraitDisabled) return; self.QueueActivity(order.Queued, new CaptureActor(self, order.Target, Info.TargetLineColor)); self.ShowTargetLines(); } protected override void TraitEnabled(Actor self) { captureManager.RefreshCaptures(); } protected override void TraitDisabled(Actor self) { captureManager.RefreshCaptures(); } class CaptureOrderTargeter : UnitOrderTargeter { readonly Captures captures; public CaptureOrderTargeter(Captures captures) : base("CaptureActor", 6, captures.Info.EnterCursor, true, true) { this.captures = captures; } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { var captureManager = target.TraitOrDefault(); if (captureManager == null || !captureManager.CanBeTargetedBy(target, self, captures)) { cursor = captures.Info.EnterBlockedCursor; return false; } cursor = captures.Info.EnterCursor; if (captures.Info.SabotageThreshold > 0 && !target.Owner.NonCombatant) { var health = target.Trait(); // Sabotage instead of capture if ((long)health.HP * 100 > captures.Info.SabotageThreshold * (long)health.MaxHP) cursor = captures.Info.SabotageCursor; } return true; } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { var captureManagerInfo = target.Info.TraitInfoOrDefault(); if (captureManagerInfo == null || !captureManagerInfo.CanBeTargetedBy(target, self, captures)) { cursor = captures.Info.EnterBlockedCursor; return false; } cursor = captures.Info.EnterCursor; if (captures.Info.SabotageThreshold > 0 && !target.Owner.NonCombatant) { var healthInfo = target.Info.TraitInfoOrDefault(); // Sabotage instead of capture if ((long)target.HP * 100 > captures.Info.SabotageThreshold * (long)healthInfo.MaxHP) cursor = captures.Info.SabotageCursor; } return true; } } } }