#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.Effects; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Can be paradropped by a ParaDrop actor.")] public class ParachutableInfo : TraitInfo, Requires { [Desc("If we land on invalid terrain for my actor type should we be killed?")] public readonly bool KilledOnImpassableTerrain = true; [Desc("Types of damage that this trait causes to self when 'KilledOnImpassableTerrain' is true. Leave empty for no damage types.")] public readonly BitSet DamageTypes = default; [Desc("Image where Ground/WaterCorpseSequence is looked up.")] public readonly string Image = "explosion"; [SequenceReference(nameof(Image), allowNullImage: true)] public readonly string GroundCorpseSequence = null; [PaletteReference] public readonly string GroundCorpsePalette = "effect"; public readonly string GroundImpactSound = null; [SequenceReference(nameof(Image), allowNullImage: true)] public readonly string WaterCorpseSequence = null; [PaletteReference] public readonly string WaterCorpsePalette = "effect"; [Desc("Terrain types on which to display WaterCorpseSequence.")] public readonly HashSet WaterTerrainTypes = new HashSet { "Water" }; public readonly string WaterImpactSound = null; public readonly int FallRate = 13; [GrantedConditionReference] [Desc("The condition to grant to self while parachuting.")] public readonly string ParachutingCondition = null; public override object Create(ActorInitializer init) { return new Parachutable(init.Self, this); } } public class Parachutable : INotifyParachute { readonly ParachutableInfo info; readonly IPositionable positionable; public Actor IgnoreActor; int parachutingToken = Actor.InvalidConditionToken; public Parachutable(Actor self, ParachutableInfo info) { this.info = info; positionable = self.Trait(); } public bool IsInAir { get; private set; } void INotifyParachute.OnParachute(Actor self) { IsInAir = true; if (parachutingToken == Actor.InvalidConditionToken) parachutingToken = self.GrantCondition(info.ParachutingCondition); self.NotifyBlocker(self.Location); } void INotifyParachute.OnLanded(Actor self) { IsInAir = false; if (parachutingToken != Actor.InvalidConditionToken) parachutingToken = self.RevokeCondition(parachutingToken); if (!info.KilledOnImpassableTerrain) return; var cell = self.Location; if (positionable.CanEnterCell(cell, self)) return; if (IgnoreActor != null && !self.World.ActorMap.GetActorsAt(cell) .Any(a => a != IgnoreActor && a != self && self.World.Map.DistanceAboveTerrain(a.CenterPosition) == WDist.Zero)) return; var onWater = info.WaterTerrainTypes.Contains(self.World.Map.GetTerrainInfo(cell).Type); var sound = onWater ? info.WaterImpactSound : info.GroundImpactSound; Game.Sound.Play(SoundType.World, sound, self.CenterPosition); var sequence = onWater ? info.WaterCorpseSequence : info.GroundCorpseSequence; var palette = onWater ? info.WaterCorpsePalette : info.GroundCorpsePalette; if (!string.IsNullOrEmpty(info.Image) && !string.IsNullOrEmpty(sequence) && palette != null) self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(self.OccupiesSpace.CenterPosition, w, info.Image, sequence, palette))); self.Kill(self, info.DamageTypes); } } }