#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Drawing; namespace OpenRA.Traits { public class DrawLineToTargetInfo : ITraitInfo { public readonly int Ticks = 60; public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(this); } } public class DrawLineToTarget :IRenderSelection { DrawLineToTargetInfo Info; public DrawLineToTarget(DrawLineToTargetInfo info) { this.Info = info; } Target target; int lifetime; Color c; public void SetTarget(Actor self, Target target, Color c) { this.target = target; lifetime = Info.Ticks; this.c = c; } public void Render (Actor self) { var force = Game.controller.GetModifiers().HasModifier(Modifiers.Alt); if ((lifetime <= 0 || --lifetime <= 0) && !force) return; var p = target.CenterLocation; Game.Renderer.LineRenderer.DrawLine(self.CenterLocation, p, c, c); for (bool b = false; !b; p = self.CenterLocation, b = true) { Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, -1), p + new float2(-1, 1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(-1, 1), p + new float2(1, 1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(1, 1), p + new float2(1, -1), c, c); Game.Renderer.LineRenderer.DrawLine(p + new float2(1, -1), p + new float2(-1, -1), c, c); } Game.Renderer.LineRenderer.Flush(); } } }